Forum Replies Created

  • Jack East

    December 11, 2014 at 1:57 pm in reply to: export mograph object for Unity3D

    It is possible to export mograph animations to Unity, but you need to bake the mograph animation into keyframes. Try using NitroBake.

    Also..
    Check the first few keyframes of your HPB transforms and make sure that you dont use a value of 0, set them to 0.0001 or Unity wont play nice.

    As for the colour, try renaming the materials to anything other than MAT.

  • Jack East

    December 1, 2014 at 1:26 pm in reply to: offset paths needed for sweep nurbs

    Take the spline you want to offset
    Add it as a child of a sweep nurb with a square profile
    Set the distance you want with the square profile shape
    Make the sweep nurb editable
    Select the edge loop you need and click Edge to Spline
    This will give you the same result as Illustrators path offset.

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