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export mograph object for Unity3D
There is a problem when exporting an object as a fbx file which is created in Cinema4D.
This objects is created by cloner objects with using mograph.
In Unity3D, this exported object doesn’t keep the color information.
I can see the objects without color.
How can I export the object to Unity as it is.And is it possible to export the objects created by mograph to Unity3D, aspects from Cinema4D specification.