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Activity Forums Maxon Cinema 4D export mograph object for Unity3D

  • export mograph object for Unity3D

    Posted by Shinya Okazawa on December 10, 2014 at 7:30 am

    There is a problem when exporting an object as a fbx file which is created in Cinema4D.
    This objects is created by cloner objects with using mograph.
    In Unity3D, this exported object doesn’t keep the color information.
    I can see the objects without color.
    How can I export the object to Unity as it is.

    And is it possible to export the objects created by mograph to Unity3D, aspects from Cinema4D specification.

    Shinya Okazawa replied 11 years, 8 months ago 2 Members · 3 Replies
  • 3 Replies
  • Jack East

    December 11, 2014 at 1:57 pm

    It is possible to export mograph animations to Unity, but you need to bake the mograph animation into keyframes. Try using NitroBake.

    Also..
    Check the first few keyframes of your HPB transforms and make sure that you dont use a value of 0, set them to 0.0001 or Unity wont play nice.

    As for the colour, try renaming the materials to anything other than MAT.

  • Shinya Okazawa

    December 22, 2014 at 2:52 am

    Thank you, Jack!

    I’m trying to bake mograph animation with Steadybake, instead of Nitrobake because I can’t find the place of downloading Nitrobake.
    I’ll let you know about this issue, after trying Steadybake.

    Thanks!

  • Shinya Okazawa

    December 22, 2014 at 8:33 am

    I found that Steadybake bakes the object as a pla file, but Unity3d doesn’t support pla.

    https://docs.unity3d.com/Manual/HOWTO-ImportObjectCinema4D.html

    Continually, I’ll try to find any plugins in order to bake as an other extension file.
    Anyway, why I can’t find the place where I can download Nitrobake…

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