-
offset paths needed for sweep nurbs
hey hey,
i have multiple shapes offset from the same spline creating animated bands (sweep nurbs).
the scale and rotation of the sweep nurbs are animated to enhance banking and perspective and the end growth of each is slightly offset for a more organic leading edge
what i need is to attach a null to the end of each of the 10 sweep nurbs. i can get the end growth and position linked, but it doesn’t see the scale/rotation changes, so the lights don’t follow the ends correctly.
i posted the scene here… any thoughts? i tried a tracer object, but it wouldn’t give me splines for the sweep nurbs (when placed in cloner or fracture object), it seemed to trace the polygons.. ?
thanks
cb