There is possible to apply smooth to evaluated value instead of original?
My case:
After 3D camera tracking I have many 0<>360 jumps in Camera’s Orientation property.
So I apply expression to orientation:
([transform.orientation[0]-10, transform.orientation[1]-10, transform.orientation[2]-10]);
10 is a maximal degrees variation iny may Camera’a orientation, so now its values are between 350-360 degrees without jumps.
I want to apply additional smooth to orientation.
But after adding:
smooth(width = .2, samples = 5, t = time);
…Camera’s orientation again jumps 0<>360, and my earlier expression is ignored.
There is a way to solve this?