Forum Replies Created

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  • Ilya Sire

    August 10, 2017 at 9:54 am in reply to: app.executeCommand() for 100% Zoom

    Ah i see, thank you for the link, will check that.

  • Ilya Sire

    May 20, 2017 at 3:31 pm in reply to: Character Count without space ” “

    got it.

    "my text count".match(/\S/g).length;

  • Ilya Sire

    April 28, 2017 at 4:12 am in reply to: Shape layer hierarchy confused

    Thank you for this lesson. 🙂

  • Ilya Sire

    April 27, 2017 at 4:39 pm in reply to: Shape layer hierarchy confused

    oh i see it. Thank you for your explanation.

    so i learned this way;

    1) counting from thisLayer down to property, be like:
    thisLayer.content(“Group 2”).content(“Rectangle 1”).transform.opacity;
    thisLayer.content(2).content(1).transform.opacity;

    2) counting from thisProperty climb up to other group, will be like:
    thisProperty.propertyGroup(6).content(2).content(1).transform.opacity;

    i guess level 6 = thisLayer is maximum

  • Ilya Sire

    April 27, 2017 at 2:57 pm in reply to: Shape layer hierarchy confused

    Yes it worked, but could you please explain me why propertyGroup(6)? How did you count it?

    thisProperty.propertyGroup(6).content(“Group 2”).content(“Rectangle 1”).transform.opacity;

    I dont really understand about shape indexing.

  • Ilya Sire

    January 28, 2017 at 7:25 am in reply to: Linear play hold play

    i found this similar from your previous reply in case random pulsing, can it applied to this case?

    Please help. ☺
    Ilya

    minHold = 24; // min hold frames
    maxHold = 40; // max hold frames
    fade = 12; // fade frames

    seedRandom(index,true);
    t = t0 = 0;
    hold1 = minHold;
    f = fade*thisComp.frameDuration;
    while (t <= time){
    hold1 = Math.round(random(minHold,maxHold))*thisComp.frameDuration;
    hold2 = Math.round(random(minHold,maxHold))*thisComp.frameDuration;
    t0 = t;
    t += f*2 + hold1 + hold2;
    }

    t1 = t0 + f;
    t2 = t1 + hold1;
    t3 = t2 + f;

    if (time < t1)
    linear(time,t0,t1,0,100)
    else if (time < t2)
    100
    else if (time < t3)
    linear(time,t2,t3,100,0)
    else
    0;

  • Ilya Sire

    January 27, 2017 at 6:45 am in reply to: Linear play hold play

    Thank you for your response Dan,
    it work only one pause, but how to pause multiple time like play, stop, resume play, stop again.

    Thanks

  • Ilya Sire

    January 25, 2017 at 5:06 pm in reply to: Total character in text

    That works beautifully, Emre Anil
    Thanks so much for your help!

  • Ilya Sire

    January 25, 2017 at 3:20 pm in reply to: Total character in text

    Yes the code is corrent, my goal to display a character count as slider animate count word “Japanese” to (number slider value / total char).
    it will be 0 to 8 / 8.

    but length wont take the total of text.

  • Ilya Sire

    January 17, 2017 at 3:28 am in reply to: keyframe to Linear

    Thank you for helping me… it worked!

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