Forum Replies Created
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Haha. Very cool.
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I really like the ease and speed of the “adjustment layer” style grading and individual controls over highlights, mids, and shadows. It makes it very quick to create stylized looks. Supporting every format under the sun and good integration with the wave is a bonus too. I like it, but I fell in love with nodes after using Nuke. Much more sophisticated and logical to my mind. If it was cheaper I’d definitely consider it as an extra option, but for now I’ll just use my friend’s system.
BTW It would be awesome if Resolve’s node graph had the option of using “notes” like Nuke for complicated grades. For example….
https://library.creativecow.net/articles/oconnell_pete/from_ae_to_nuke/04_inNote.jpg
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Alex Borges
“Resolve could give us RGB values by setting a marker on the image, that’s invaluable to check if your blacks or whites are truly balanced.”I know this is a janky workaround, but you could use the DigitalColor Meter utility with “Float Window” and “Refresh Continuously” checked. I compared it to Speedgrade’s tool and it gives the same RGB values pixel for pixel, so I imagine using it with an increased aperture size would help you evaluate blacks and whites. If you’re using a control surface it should work fine because you don’t need to click around to make corrections.
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Why did they stop making these for Mac?
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Very cool. It’s like a monome but way less expensive.
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And one more thing I should have mentioned…
https://en.wikipedia.org/wiki/Nvidia_Quadro_Plex
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You don’t understand what qualifies as a Render Farm. A real time rendering engine(Octane and Accelware) is not the same as a render farm and they’re made for completely different purposes. So no, they’re not render farms. Here’s the link to the whole thread that Eric posted in, it should make things clear.
https://forums.creativecow.net/thread/277/260
Blase Theodore
“A ProTools rig takes a tiny audio sample, probably a few Kb, and runs it through powerful DSP’s.
Resolve on the other hand has to deal with an uncompressed 4k image buffer cycling 24 times a second.”There are 48, 96, and 192 thousand samples a second going on for post audio. It wouldn’t be a few Kb a second if you’re running 24 bit 48Khz audio with 192 tracks in realtime. Despite the size, the concept is the same whether we’re talking about 4K or hundreds of tracks of audio playing. It’s all media being processed for real time performance so it’s not the “EXACT OPPOSITE” as you stated previously. When did this discussion become about 4K anyway? We were originally talking about a basic Cubix setup and how you thought it was voodoo.
Did you read my quote from Rohit earlier? Here’s what you should expect performance wise.
“”On a setup here, we are using 2 GTX285s and 1 Red Rocket in the Cubix expansion chassis, 4096×2304 Red Half-res premium decode, and more than 20 nodes of grades at 24fps. We also have a Decklink Extreme 3D+ and a ATI 5770 for GUI monitoring in the Mac Pro. There is still a slot open for a FC card in the Mac Pro.””
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Blase Theodore
“We are the EXACT OPPOSITE of render farms, or computers simulations, or ProTools rigs. We are processing light and bandwidth HEAVY!”Accelware and Octane Render are not render farms.
Maybe you’re getting confused because you think video applications like FCP work the same as Resolve or Color. Most of DaVinci’s load is on the GPU’s and like Eric Fiegehen from Cubix said “PCIe bus traffic is minimal.” If you were right about all this, then why does it work? I’ve personally seen multiple cards used in a Cubix months ago(before multi GPU support) and it worked fine.
BTW, DSP’s for ProTools rigs are basically the video equivalent of a dedicated GPU for processing so in fact it is not the opposite of a ProTools system.
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Why would you add a RAID card and DeckLink when you could throw 3 GTX 285’s in there? Just keep the RAID and DeckLink in the suggested slots on the MacPro.
I think all of these quotes explain everything you need to know about how this works.
From Luke
“PCI Express cards regularly poll the PCI Express bus as they require it but they don’t require the bus all of the time.”From you
“but would only have access to it for 1/4th of the time.”From an old post by Eric Fiegehen
“While the argument regarding bus traffic is certainly valid for some applications, Cubix has found that other applications from vendors such as Acceleware and Refractive software (Octane Render) execute mainly on the GPUs, not on the CPUs. Therefore, PCIe bus traffic is minimal and does not impact performance in most cases.twitter.com/illyalaney
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I can only imagine what that looks like. Haha.
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