Brian– First of all, thank you for your above suggestions! I tried both, and while neither had the intended result, I got something interesting happen on the second one. I exported it as a gltf. It had the checkbox for PLA, so I checked it. This time when I loaded it into the gltf viewer, it did not animate–but it showed 1 animation under the details for the object. Before, it would say 0 animations. Then it shows me some errors that say:
‘Animation channel cannot target WEIGHTS when mesh does not have morph targets.’
(just the same message several times)
I figured this was because I checked PLA instead of Pose morph, but not sure. PLA is obviously necessary, so I can’t change it. This may be more of a gltf issue than C4D, so I will try to ask around. By any chance though, do you know what this error might mean?