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  • Brian– First of all, thank you for your above suggestions! I tried both, and while neither had the intended result, I got something interesting happen on the second one. I exported it as a gltf. It had the checkbox for PLA, so I checked it. This time when I loaded it into the gltf viewer, it did not animate–but it showed 1 animation under the details for the object. Before, it would say 0 animations. Then it shows me some errors that say:

    ‘Animation channel cannot target WEIGHTS when mesh does not have morph targets.’

    (just the same message several times)

    I figured this was because I checked PLA instead of Pose morph, but not sure. PLA is obviously necessary, so I can’t change it. This may be more of a gltf issue than C4D, so I will try to ask around. By any chance though, do you know what this error might mean?

  • Hi, Brian

    To be honest, I’m not sure if I’m using it as a deformer. I mean that I dropped my object (a speaker) into a cloner, then put a sound effector on it, loaded a sound file in, and the sound is affecting the speaker’s Y position and uniform scale. However, in the animation view, there appear to be no keyframes. I tried as you suggested, and the animation is still not being baked in. It could be that I’m not in fact using it as a deformer, but I’m not sure how to describe how it’s being used.

  • Whoa, I just came back to this old post from 2 years ago and saw this answer. Thank you, Walter! This breaks down the difference very clearly for me. This was exactly what I needed to know–appreciate you!

  • Hilary Tsai

    July 15, 2020 at 10:30 pm in reply to: Baked object shows question mark on texture

    Thank you, Jim! You are right, the textures were all inside the null. However, there were some texture issues upon importing the model into Mozilla Spoke, which I assumed had to do with the question mark–but I’m likely wrong (and this may be a topic for the Mozilla forum, so I may try there). Thank you so much for replicating this issue!

  • Hilary Tsai

    July 11, 2020 at 8:11 pm in reply to: material editor is blank

    I did try restarting after your suggestion, but it didn’t work. I think you are right it was corrupted somehow and I will need to reinstall. But for now I’m using the trial version to get some work done. It is the material editor when I double click it to open the editor, but it also shows this view for my texture presets. If I click on an existing texture in my library, it shows up empty as well.

  • Wow Matthew, this is incredibly detailed and helpful. I didn’t know the media servers were responsible for so much of the synchronization–likely because I didn’t know much about media servers at all, except that they are used for high-end shows like this. I deeply appreciate this trove of knowledge. I’m a huge Elton fan, as well as an aspiring live music vfx creator. Your response has been an eye opener, and I’m now looking up more about Disguise and your other software suggestions. Thank you!!

  • Hilary Tsai

    October 14, 2019 at 10:50 am in reply to: How to make text etched into a tombstone?

    Hey Steve, this is really helpful. Thanks a lot! I didn’t realize booles could be so problematic in some cases. The subdivision suggestion seemed to fix the crashing and lag issues, and I will keep your other suggestions in mind for the future!

    Thanks again:)

  • Thank you very much, Jim! This is extremely helpful info, and I’m going to give this a try now.

  • Thank you, Emir, this is very helpful; I will try sampling inside physical renders!

  • @Steve There’s a big “32” on all my Trapcode plugins–does this refer to the version?

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