Hey, Steve!
This has been immensely helpful, and I’m going to give all of this a go. I just have some follow-up questions, if I may. (sorry, I don’t want to be overwhelming with all these questions, but would love to know:
-By “we do our warp in C4d,” do you mean you model everything out to match the real world geometry to begin with, or you create imagery and then warp it to fit? Are you outputting C4D to your projector so you can see what you’re mapping? I guess I’m used to “warping” being the equivalent of stretching quads out in Madmapper, where you’re in full screen mode and able to trace your shapes live.
-Is Vertex warp pass the official word? Trying to find/look it up and can’t find it. Not sure if it’s called something different in each version of C4D.
-For your final show, is it all live or are you rendering a video file? Not sure if my gfx card lets me output AE to projector, but I’m going to find out. Up til now, I’ve been rendering files in AE to project in Madmapper.
Also, in your experience, how much does the distance between the projector and audience pov matter? Assuming you are working with some of the advanced 3D illusions that C4D provides, are you having to consider what the audience sees as opposed to what the projector “sees”? Say your audience is in a small auditorium watching the show front and center, but the projector is 12-14 feet above their heads and projecting at a slight downward angle. would the illusion still be visible for them?
I apologize if this comes off as being obvious/newbie stuff. I’m still pretty new to the C4D world, and this info seems hard to find. But people like you make it so much easier to get answers.
Thanks a lot!!