Harry Hoag
Forum Replies Created
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Yes particular has fluids now! Form also has fluid dynamics, this will do it for sure. They’re a bit pricey and they’ll take a bit of learning if you haven’t used them before but this is certainly achievable with these plugins.
https://www.redgiant.com/products/trapcode-form/
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ah sorry to hear that, must have been tedious haha! I was talking to a scripting guy and he reckons its not possible, said there was no way to trigger it to start tracking…
I need to do this so much at the moment, I have an ongoing project that will be hundreds and hundreds of clips, I have a fairly streamlined manual process but, it takes hours of sitting there pressing go. I’m going to try and find some other software I think. I have a say on how the stuff is recorded so maybe a custom thing in Processing or something like that could work.
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Harry Hoag
February 25, 2019 at 12:02 pm in reply to: Automate the face tracker on 100+ compositionsI need to the exact same thing! Did you get anywhere with it?
I found someone who was asking about setting the camera tracker off, he seemed to have no problem setting it of via scripting. It’s a few years old but I left a message there.
https://forums.creativecow.net/docs/forums/post.php?forumid=227&postid=30610&univpostid=30610&pview=t -
Harry Hoag
February 25, 2019 at 11:53 am in reply to: script to know when camera tracker is finished solving ?Hi Daniel, did you get your script working? I’m trying to get something similar working with the face tracker. I need to track a big long sequence of layers, I was thinking I’d set off the next one once the playhead reaches the out point of the current layer.
I’m fairly confident with expressions but scripting is another level to me would be great to use your script as a starting point if that’s alright?
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Hiya, I might be wrong but that looks like good old hand drawn animation. I think that would be probably the easiest way to do that effect and make it look nice.
The way you’re doing it with the displacement will probably work too. Are you animating a grey scale water drop pattern then using the displacement map effect on a white solid? That should do it, just try to keep your setup simple and keep refining it, I’m sure you’ll get there.
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You could try what Oleg did but attach a precomped line with puppet tools to the nulls, that would auto smooth to a certain extent. But I imagine it’ll look like what he has with the auto smooth script thing.
Or use ‘extended points to nulls’ to have full bezier control and just spend a bit of time manually animating the beziers so they look smooth, that shouldn’t be too painful.
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Harry Hoag
February 15, 2019 at 10:32 am in reply to: shape layers gradient fill – “handles”- quick key to see them?I’m convinced there is no consistent way to make them appear. The only thing that works consistently for me is to click on everything a million times. Get frustrated, give up. Come back later in the day when you’ve calmed down a bit and they’ll appear haha
It’s like trying to remember something you were just about to say, you won’t be able to do it on the spot, but it’ll pop in to your head later when you’re doing something else.
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Hey there was actually a 2d fluids simulator for after effects that i tried years ago but I remember it not being particularly good so it was never used but it’ll do something rudimentary if you can find it. I had a quick google search but I couldn’t find it, maybe you’ll have better luck with some perseverance.
You could also try using newton as the simulator for lots of small circles and then doing the blur and choke technique to get them to be blobby.
And my final suggestion like mentioned before is to either get a proper fluid plugin for cinema 4d, or maybe real flow might do it, also I hear maya fluids is good for that type of thing… it’ll do 2d simulations I think…
basically it’s hard to do what you’re asking!
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wow thanks man, I’ll give it a go!
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Harry Hoag
February 3, 2019 at 4:04 pm in reply to: Retain relative position values while pick whipping two objects within a layer to other layersHey man,
Oleg’s answer is definitely the way to go, it’s the most versatile way, if you make his (CERTAIN_TIME_POINT) just 0 it should work, so that effectively zeros out the animation transformations. Then you’re just adding values to it’s current value rather than adding two unknown values together.
It’s good to keep shape layer positions clean for this type of thing. So when you make a new shape, make sure all the positions are 0,0 and all the scales are 100,100, particularly the group position as that tends to default to something non zero when you use the shape tool. Starting at 0,0 and 100,100 is always much less of a headache than some random numbers that you have to cancel out later.