Greg Neumayer
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That certainly makes sense, although I’ll need to educate myself on the details of what you just said. I don’t yet know what a memory module is nor why there are 7 of them.
I was just going off the “get info” capacity size of 239.71.
Antifreeze Design
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As mentioned, pulling this off in AE may largely depend on how close you need to get, and the resolution you need. I LOVE Earth models, and have built it in AE, Maya, and Cinema 4D. But the extreme scaling (that all clients seem to want) can create a real quandary.
If you’re really needing to get close, you may need to re-build it in a dedicated 3D app. For a couple different C4D projects, I needed to buy satellite assets from Digital Globe, then stack them like Russian dolls so that as I moved in, I didn’t lose resolution.
For my older Maya version, I snuck a transition in there, where I could zoom into the spherical Maya model, then switch over to a flat AE project with layered textures in increasing resolution. It’s pretty old now (I use C4D now), but I have an article on the cow about it here if you end up needing something that involved:
https://library.creativecow.net/articles/neumayer_greg/zoom_out.phpAntifreeze Design
https://www.antifreezedesign.com -
Thanks Roland.
The SSD seems to be working, (copied about 1GB to it from a 7200 in about 10 sec)
After directing the other caches to another drive and emptying the cache, it looks like 212GB was my magic limit.
I then (“delete on move”) re-directed the conformed caches back to the SSD, hoping that somehow they’re not going to get in the way.
–Is this an unpublished ceiling limit, maybe?
–Anyone else have anything over 212GB?
–Or have anything to do with my running a 6G SSD on a 3G port?Antifreeze Design
https://www.antifreezedesign.com -
Yeah, it’s a brand new Mercury 6G 240GB, running off my 5th (3G) sata port on the motherboard of my MacPro 3,1 (2008).
Antifreeze Design
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Thanks for the info. I’m a little concerned that this note suggests I may be having trouble with my new SSD.
“Note:
In After Effects CS5.5, and later, the application checks to make sure that you have 10 GB free above what is set in Preferences > Media & Disk Cache. After Effects warns you if there is not enough room for the disk cache.”This seems to suggest that 230GB would be a valid setting on a 240GB drive, doesn’t it?
Antifreeze Design
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Since we’re on the subject, another handy one is to use OPT-LEFT ARROW (or RIGHT) to nudge selected keyframes one frame at a time.
Antifreeze Design
https://www.antifreezedesign.com -
Check out my reel, and see if this is similar to what you want to do. (Sorry, it’s an old reel – flash required). In it, look for the segment for “World’s Ugliest Dog”. https://www.antifreezedesign.com
In it, I created hand-drawings and scanned them in. (but it could be any art or comp)
Then, I gave the drawings a “wiggle” by putting the Turbulent Displace effect on them. But to keep them feeling a bit more “jittery”, I also added the Time-Posterize Time effect, set to around 8 fps. (You may need to pre-comp the Turb.Displaced artwork comp, then apply Posterize Time to the pre-Comp)It’s a super-efficient way to get that “hand-drawn animation” look, without having to create multiple pieces of art.
Antifreeze Design
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Todd, now you’re just tempting us!
Warning noted. 🙂Antifreeze Design
https://www.antifreezedesign.com -
Hmmm. That’s a tough one, since even screenshots don’t really help explain your issue, or show the process. All I can say is remember that AE is ultimately only going to have a couple options for any given area. It’s either: Foreground or it’s Background, and then your other adjustments in the Roto effect panel will help you soften that transition between the two. (that’s my understanding/experience of the process. Anyone should feel free to clarify/correct me) So, I think you’ll have to say, “Ok, it’s a blurry edge, but the mid-point is about *Here*.” Then, put your strokes right next to each other (no gap) so that AE can also picked that mid-point. Then, adjust your softness/feather in the Effect panel to blend that transition.
Remember that you’re not creating the blend with the red/green. Don’t mistakenly think that the distance between your strokes creates a blend. Any distance you create simply creates a larger area for AE to try to solve where the dividing line is. But if I understand correctly, it’s a hard—albeit possibly quite complicated—mask line. The softness happens in the adjustments.
Antifreeze Design
https://www.antifreezedesign.com -
I would imagine that brush size helps AE identify the edge that much better, but I don’t think about it as much because I’m using it on a Wacom that adjusts my strokes to my pressure. The pressure sensitive pen is handy because I can throw down some fat strokes around the inside of a hand shape, then as soon as AE “solves” that stroke, throw in a few light thin strokes around fingers that goofed. Then, I’ll (hold Option, I think) throw a few red strokes outside the hand where AE mistakenly had background footage in there. I just keep going back and forth until I like the frame.
While it’s beneficial to skip a few frames ahead and let AE try to interpolate, I haven’t found any benefit to creating an unfinished roto-matte on any particular frame, since AE is using the frames you manipulate as it’s key frames. Make the frame you’re working on great, so that AE has as much to work with as the robot works forward and backward from that key frame as far as it can.
I usually try to start with a frame that’s generally in the mid-portion of the time duration, and one that’s not too unique. For example, for a recent hand shot, I used a place where the hand was relatively still. Then, as the hand moved a few frames later, AE already had a vague sense of where it was, but it needed lots of assistance on the fingers where motion blur made them semi-transparent.
Antifreeze Design
https://www.antifreezedesign.com