Forum Replies Created

Page 11 of 28
  • Update:
    I turned off everything (color, reflection, etc.) from all other materials (except transparency) to achieve what I need. (and added an object buffer)

    If I didn’t need the transparency (I have semi-transparent objects that move in front of my material I’m re-rendering) I could’ve just globally applied a nothing-material to the top level of my Object manager and deleted all texture tags except the material I want to preserve.

    Both methods feel like a hack, since I destroy my file making these changes. Is there a better way?

    I could also just assign an object buffer to my material and re-render, but part of the problem is that 1. I need the re-render (i.e. can’t just fix it in AE) and 2. I’m trying to save time, since the orig render took 2 weeks in-house.

    Antifreeze Design
    https://www.antifreezedesign.com

  • Greg Neumayer

    December 28, 2009 at 11:30 pm in reply to: Create anti-aliasing / inverted smart blur?

    Thanks. That worked.
    Unfortunately, it wasn’t enough to fix the flickering so I’m going to try to re-render that element in C4D and overlay it.
    -Greg

    Antifreeze Design
    https://www.antifreezedesign.com

  • Greg Neumayer

    December 9, 2009 at 5:06 pm in reply to: How do I squeeze the thickness of a torus?

    Hi guys, thanks for your input. I’m working artwork that is already animated and textured, so I was just avoiding trying to start over with it.

    The soft selection was a great fit, made even easier by simply selecting ALL the points. Since it was a circle (from the top), the selection center was already perfectly aligned if I selected everything. With a little tweaking of the strength, the fall-off of the selection effectively moved the inner points more than the outer points, which did the trick.

    -Greg

    Antifreeze Design
    https://www.antifreezedesign.com

  • Greg Neumayer

    December 9, 2009 at 1:26 am in reply to: Scale f-Curves? How?

    Try selecting your desired keyframes, and then drag one of the handles (orange in my version) up on top.

    Antifreeze Design
    https://www.antifreezedesign.com

  • Greg Neumayer

    November 19, 2009 at 10:38 pm in reply to: AE hanging on ram previews

    Here’s a follow-up with more workaround, courtesy Anton Vanhoucke

    —————————
    I did some more googling and found the solution! Just turn off rendering multiple frames at once! It’s counterintuitive, but until you have 24Gb of RAM multicore rendering won’t speed you up. You need about 3Gb per core.

    More here:
    https://forums.adobe.com/thread/434485

    I now have 6Gb on an octacore G5. But until I get 24, I’ll just use 1 core for rendering…. it’s faster.

    Cheers,
    Anton.
    ————————–

    Antifreeze Design
    https://www.antifreezedesign.com

  • Greg Neumayer

    October 23, 2009 at 7:34 pm in reply to: Why can’t AE users just buy the FCP ProRes Codec?!

    Hmmm. Now I’m really confused.
    I followed the link, started the install, and it told me that I already have a more recent version of the decoder on my machine. ?! I wonder why I get all these black-with-audio FCP quicktimes from people?!

    Antifreeze Design
    https://www.antifreezedesign.com

  • Greg Neumayer

    October 23, 2009 at 4:08 pm in reply to: Why can’t AE users just buy the FCP ProRes Codec?!

    What version is that you’re using?

    That’d be great if it were true. I’ve learned my lesson in being the first kid on the block to upgrade my quicktime minor version, so I’m usually an update or two behind, while I wait to see who yelps at the latest updates.
    -Greg

    Antifreeze Design
    https://www.antifreezedesign.com

  • Greg Neumayer

    October 23, 2009 at 4:05 pm in reply to: Why can’t AE users just buy the FCP ProRes Codec?!

    Uh, maybe. But since I’m not a FCP user, that would mean I don’t have the disk.

    I haven’t yet seen it posted anywhere (official or otherwise) which leads me to believe that FCP is not really trying to help any third parties that assist FCP users. Otherwise, they’d make the codec easy to come by.

    Antifreeze Design
    https://www.antifreezedesign.com

  • Greg Neumayer

    October 9, 2009 at 5:20 pm in reply to: tracking a mouth to a jpg

    Dave’s right. Unless you’re going for the Saturday Night Live look (there’s a reason they do it so crudely!), you’ll probably just have to do it frame by frame. If I were doing it by hand, I’d pick a pore on the tip of her nose (I know, there aren’t many to choose from) or something else that will give me an approximation of total movement that excludes the nuances of the lip movement. If it didn’t track well using the tracking tools, I’d lay my new layer (maybe just a null for now) on top of the nose, and use my page up/down to click through frames, and use my arrow keys to nudge my null for each frame to my reference pore. (you could also start by tapping to every 5th frame or so, then get more detailed in areas that end up being problems.) After I’ve got a null has my movement the way I want, I’d parent my new mouth (with soft edges, color correction etc.) to the null, then adjust it’s position until it’s lined up with the old mouth. Now, after you’re done with that, you could start to adjust rotation based on her head rotations, if necessary. This probably won’t require the same detail as the position.

    Post your work when you’re done, It’d be interesting to see.

    p.s. This is a good opportunity for a cup of coffee and Pandora, as it will get mindless after a while! 🙂

    Antifreeze Design
    https://www.antifreezedesign.com

  • Greg Neumayer

    October 9, 2009 at 5:10 pm in reply to: shapes on a motion path

    If that solution doesn’t work, I suppose the hack solution would be to replicate the opposite of your rotation in the rotation of your object over the duration of your movement. (i.e. Spin the object the opposite way that it’s traveling)

    Antifreeze Design
    https://www.antifreezedesign.com

Page 11 of 28

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy