Grayson Sedory
Forum Replies Created
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That didn’t seem to do the trick. When I used the Ripple to playhead command with V1,A1,A2 targeted, it still ripple deleted the same section of V3 which was not targeted/selected.
The only way I can achieve what Im looking to do is to go to my my in and out position and “Make Edit” then “select clip at Playhead” then “ripple Delete”.
3 full steps that should require just 1. just seems so strange to me.
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So it looks like that would be a great work-around only if there is a clip directly before the in-out section that I was trying to remove.
In many instances this will work, but I usually organize my various cameras and broll all on separate layers and have gaps in between. In these instances it will not preserve the gap and will ripple delete and close the entire gap between the next clip and the previous one when I “select clip at playhead”.
I don’t think i am fully understanding Adobe’s concept of selecting a layer in the timeline. Does anyone know why “lift” takes into account the selected layers but “extract” does not?
Premiere is such a great program in so many ways but this workflow is hard to understand coming from someone that is used to working mostly with keyboard shortcuts. Most videos I watch of premiere use a lot of mouse/tool manipulation by splicing and dragging clips.
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Thanks for the reply, can you tell me what the action’s names are for the suggested shortcuts. I have a completely custom keyboard and those keys are being used.
Thanks again,
Grayson
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That sounds like it would work but what if I am selecting a blank area on the timeline to replace with my audio? The Replace With Clip option is greyed out if that is the case. Is there any way around that?
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Thanks for the replies, I will try that out when i’m back at work tomorrow!
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Ok yea I work primarily with Quantel and that feature is great. A lot of the shortcuts are labeled differently in premiere and I wanted to see if I was missing something.
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Grayson Sedory
January 14, 2013 at 1:33 am in reply to: CS6 3D camera Track Failed Football Game AngleThanks for the replies. I’m unable to supply the footage due to rights issues.
Essentially I work for a company that creates sports highlights and I’m trying to create a workflow that will allow our group to create quick turn-around advanced telestrations for our highlights.
We currently use ORAD MVP and AXIS as our telestration systems that allow us to track any court or field in 3d and apply pre-made telestration graphics to the field, player, etc.
I would like to create a workflow that will allow for more creative custom animations to enhance our work with a turn-around time of 1-3 hours. Are there any solutions with AE or Mocha that you can recommend?
Are there any plugins specifically created to track playing fields?
Thanks again for the help
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I haven’t had time to try out what you said, however I just wanted to update you with the work-around that I used. I used Seperate xyz on that layer and that ended up working fine.
In a different comp today I found that I had the same issue and again Seperate XYZ fixed it. Very strange, however, at this point a work-around will do.