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  • Graham Quince

    June 20, 2005 at 2:12 pm

    Could you use 3d layer to reproduce the Stargate gate effects, where a cg water splash opens the wormhole? Obviously the stargate crew used a high-end program, but i’d be curious to know if it could be reproduced

    Graham

  • Graham Quince

    June 2, 2005 at 6:55 am

    Seeing as you’ve already shot the footage. Couldn’t you fake it?

    Use the whole body without flipping it, so now you only have to worry about the face. Is the subject speaking? If not, if they’re holding their head still, could you use a still prepared in Photoshop of the perfect face which you then track onto the head of the subject??? If there’s an aspect change, then you could morph between a number of stills?????

    From what you’re saying, it sounds like the effect you’re going for is to create a slightly disconcerting look:
    “Something’s not right here but i can’t put my finger on it” – a bit like the PS2 launch ads where a girl was in a room with a slightly too big head.

    Graham

  • Graham Quince

    May 24, 2005 at 7:49 am

    i presume you mean simulate a chat window in video right?

    if that’s the case, it’s really very easy. Create a black solid, and use a square mask to set the size and position to the where you want it. Open up the layer opacity, the ‘t’ key and set it to 10% or whatever.

    Now click on the test tool, and draw a box to match the size of your mask. you can now add type and the text will wrap itself within the confines of the text box.

    Graham

  • Graham Quince

    May 24, 2005 at 7:49 am

    i presume you mean simulate a chat window in video right?

    if that’s the case, it’s really very easy. Create a black solid, and use a square mask to set the size and position to the where you want it. Open up the layer opacity, the ‘t’ key and set it to 10% or whatever.

    Now click on the test tool, and draw a box to match the size of your mask. you can now add type and the text will wrap itself within the confines of the text box.

    Graham

  • Graham Quince

    May 19, 2005 at 1:46 pm

    Likewise, congratulations on the move, it’s a big step. and a lot different weatherwise 🙂

    I’d love to meet up, but i’m based in Newcastle, even further north than London. And i’ve got tickets tomorrow for Star Wars III. So friday is out on noth counts 🙂

    Graham

  • Graham Quince

    May 19, 2005 at 7:49 am

    i think shatter could do this though. perhaps not as well, but certainly you’d be able to acheive the effect.

    incredibly cheesy trailer though.

    Graham

  • Graham Quince

    May 11, 2005 at 7:54 am

    Basically, you’ll need to track the torch that your athlete is holding, then depending on the software you’ve got either:

    a) Using footage of fire, apply the track data so that the fire sticks to the top of the torch

    b) Using Wondertouch’s particle illusion, copy the position keyframes to the position of a fire emitter. Import the avi back into After Effects and use either unmult or a transfer mode to add it to the top. the benefit of this approach is that the flame will sway and wobble with the torch.

    c) I don’t have Trapcode’s Particular, but it also does fire and it;s position can also be keyframed to the top of your torch.

    Hope that helps

  • Graham Quince

    May 10, 2005 at 2:32 pm

    ah i got it. i’ve just recreated your poect based on description. It’s down to the camera’s point of interest.

    What you need to do, is set a postion keyframe for your solid, copy it and paste it into the point of interest for your camera.

    Now no matter where you move your camera, your solid will always point towards it and you camera will always look at it.

    Graham

  • Graham Quince

    May 10, 2005 at 2:26 pm

    Umm could you try a luma matte?

    If the white has picked up enough light it might be an easier key. you could also try a garbage matte of the talent’s face and animate the keyframes if needed.

    Hope that helps

    Graham

  • Graham Quince

    May 10, 2005 at 8:34 am

    Just to double-check: You’ve turned on auto-orient towards camera for your layer in 3D. set your player in 3D space and then you animate your camera to fly around, or are you flying your layer around?

    You have created a camera? You’re not using the active camera setting in the preview window? it’s a mistake i’ve made before and took ages to spot it.

    Graham

Viewing 801 - 810 of 827 posts

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