Forum Replies Created

Page 29 of 144
  • Graeme Nattress

    April 18, 2006 at 5:05 pm in reply to: Matrox MXO

    Sounds like a clever product, but as we all know, with the RTMac, Matrox lost a lot of trust. Perhaps they’ll work hard to win it back? But what really annoys me is that people who should know better, incorrectly refer to YCbCr video as YUV. It’s not YUV, never will be YUV.

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

  • I can ask, but I rather doubt they’d listen…..

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

  • Graeme Nattress

    April 16, 2006 at 12:07 pm in reply to: HDV confusion, please help

    FCP seems to also do 4:2:0 to 4:2:2 itself, say, when you make an uncompressed movie from an HDV one. Quicktime player does not.

    What I see the Miranda box for is for when you can’t edit native, not for when you can. Also, I thought they were going to allow SDI input and turn that into HDV to go to tape, which would actually be useful, but they don’t. That makes it a really lame product IMHO.

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

  • Graeme Nattress

    April 15, 2006 at 11:13 pm in reply to: Animation codec clamping

    That would be Graeme!

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

  • Graeme Nattress

    April 15, 2006 at 10:13 pm in reply to: HDV confusion, please help

    Eh, “as HDV can be degraded each time you render the same material.” FCP renders the entire stack from top to bottom and doesn’t base the render upon previous renders, but re-calculates everything, so you don’t get render on top of render on top of render degredation. That’s the way FCP has always worked. Or are you getting at some other issue?

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

  • Graeme Nattress

    April 15, 2006 at 10:11 pm in reply to: HDV confusion, please help

    Do it all HDV, and bump to uncompressed before final render and output. Works, is easy, and will be just as good quality as capturing uncompressed.

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

  • Graeme Nattress

    April 14, 2006 at 10:47 pm in reply to: Animation codec clamping

    Well, there’s no documentation on it, so we’re all in the same boat. I mean, I know how YCbCr and RGB work on a tech level, but as to exactly how Apple implement it, it’s all down to experimentation to figure it out.

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

  • Graeme Nattress

    April 14, 2006 at 10:46 pm in reply to: Animation codec clamping

    Did you try setting your timeline to super white to stop the luma shifts?

    Basically, if you’re moving files out of and into FCP, you can be quite screwed as quicktime is, quite frankly, broke, when it comes to gamma and luma issues.

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

  • Graeme Nattress

    April 14, 2006 at 10:42 pm in reply to: Animation codec clamping

    Animation 100%+ for alpha back into FCP, but that doesn’t mean you have to export animation from FCP to go to AE, unless you need alpha out of FCP, which is generally tricky.

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

  • Graeme Nattress

    April 14, 2006 at 8:30 pm in reply to: Animation codec clamping

    Never ever use Quicktime Conversion to get movies out of FCP. That’s designed for exporting web movies. It ruins quality….

    I think your workflow should be:

    export reference movie (or self contained – still doesn’t add compression) out of FCP to AE,
    do all effects
    bring back to FCP. That’s how I’ve always done it, and it’s been fine.

    Trying to get an alpha out of FCP is an excersise in frustration.

    Graeme

    http://www.nattress.com – Film Effects and Standards Conversion for FCP

Page 29 of 144

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy