Forum Replies Created

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  • George Mandl

    September 1, 2010 at 4:30 pm in reply to: locate corrupt media files?

    Thanks, Gary. Yes, this project does live on the XSAN, but we have the original, which was made and first saved on a local drive. I’ve tried opening this one, and it behaves in a similar manner. Since this is a utility project, it seems ok to keep it local. However, since there are two of us sharing projects all day long, we need to keep them in a shared area. I’m not sure where else they would go other than the SAN. If you have any solutions for this, I’m all ears. We’re both used to working on a Unity, in one big project, and just locking and unlocking bins. To my knowledge, this doesn’t exist for FCP.

  • George Mandl

    August 31, 2010 at 8:52 pm in reply to: locate corrupt media files?

    Linear PCM, 24 bit little-endian signed integer, 48000 Hz

  • George Mandl

    August 31, 2010 at 8:13 pm in reply to: locate corrupt media files?

    29.4 MB
    It lives on the XSAN, but I’ve also tried keeping a copy on my local drive. Same result either way.
    Oddly, we have larger projects (80MB or so) that are slow to open, but once open seem to work pretty well. The projects have sequences with many many cuts in them.
    My footage project has no sequences. Just bins with clips of merged media.

  • George Mandl

    August 31, 2010 at 8:00 pm in reply to: locate corrupt media files?

    Good news bad news. The good news is that I have ZERO corrupt files.
    The bad news is…. now what?

    Does FCP have a point at which it will say “hey there are way too many files in your project, of course I’m going to crash on you.” ? I have about 10,000 in my main project, but even when broken in half, the halves behave the same way. Maybe I need to go much smaller. If anyone knows the actual number of files FCP can handle, please advise.

    Thanks again!

  • George Mandl

    August 31, 2010 at 7:12 pm in reply to: locate corrupt media files?

    Thanks guys! I’ll give it a try.

  • George Mandl

    August 18, 2010 at 9:43 pm in reply to: XML export destroys file paths

    MY PA’s computer sortof broke. Its a laptop, and it is being repaired. Perhaps this can explain some of our problem. Either way, we can’t test this now, and his last day of working with us is on Friday. I’m afraid we have to bury this one.
    THANK YOU JEREMY!

  • Jeremy, thank you so much for your ideas.
    Good idea for a workaround. Unfortunately it didn’t solve this problem.
    Linked or unlinked, the merged clips do not match frame correctly, in an unpredictable, inconsistent way.

  • George Mandl

    August 16, 2010 at 11:36 pm in reply to: XML export destroys file paths

    Sorry, yes. This is a whole project, which consists of 100 bins of media. The media is video and audio synced together into merged clips. The project file is 31MB, so not tiny, but not huge either.

  • George Mandl

    August 16, 2010 at 10:30 pm in reply to: XML export destroys file paths

    As I suspected, there are no effects. This project is simply an “all footage” project. It really doesn’t have any sequences, other than a couple of stringouts – but I got rid of those just in case. This project is basically just bins with footage from each scene. Are there perhaps some XML import/export settings I’m not selecting correctly?

  • George Mandl

    August 16, 2010 at 9:54 pm in reply to: XML export destroys file paths

    I’ll check effects, but to answer your other question, it is definitely crashing FCP – beyond not working. Thanks for sticking with me.

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