Forum Replies Created

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  • Franky Torres

    October 15, 2007 at 4:17 pm in reply to: layer transparency distance from camera

    currently I believe their opacity is determained by distance from camera in z space

  • Franky Torres

    October 14, 2007 at 8:09 pm in reply to: layer transparency distance from camera

    First I want to take a minue and say thanks for all the help…

    so the issue is that the opacity of the layers is not stayig at 100% behind the camera. what it is doing is starting at 0 rising to 100, only for a frame and then dropping back down to 0.

    Example:

    layer 1 is at postion -300 z, behind the camera (at this position it is 0% opacity)), when it reaches pos 0, it becomes 100% opacity. then when it reaches pos 300 it is at 0 opacity again. Basically what I am trying to do is have it at 100% opacity until position 0 then dissolve away. The positions I put in this example are abritrary, and not exactly relavant to the actually composition, because there are so many layers and they all have different positions that the camera flys by.

    I have built 7 comps, each with about 100 layers, all the layers are in different places in z space. I brought these 7 comps into another comp, collapsed thir transformation (to maintain their z space), offset them and flew a camera through them. Creating a tunnel of images.

    I hope this better explains my situation and delimea. What do you think?

  • Franky Torres

    October 14, 2007 at 7:06 pm in reply to: layer transparency distance from camera

    point taken…thanks for the advice…although, adding tone to emails and forum post is a dangerous practice…what you interpeted as unpolietness was really deep confusion.

  • Franky Torres

    October 13, 2007 at 10:55 pm in reply to: layer transparency distance from camera

    hey dan,
    it is fading in and out…I apoloigze for not explain clearly. The camera is flying by an image tunnel…and I need them to slowly fade away as they get further from the camera. But currently, they are fading based on distance…so when they are infront of the camera they are also fading…I need to eliminate this effect. understand? I apologize if I am not clear.

  • Franky Torres

    October 13, 2007 at 10:44 pm in reply to: layer transparency distance from camera

    this doesn’t seem to be operating correctly…can you explain the parameters?

  • Franky Torres

    October 13, 2007 at 10:22 pm in reply to: layer transparency distance from camera

    how about if the camera is in another comp and I am collapsing transformations?

  • Franky Torres

    September 28, 2007 at 5:25 am in reply to: Rendering Specs: URGENT

    also, should I interlace or just render off the fly?

  • Franky Torres

    August 19, 2007 at 6:15 am in reply to: Color Grading Books

    I agree with Alligator Farm, Color Correction for Digital Video is a great starting lesson, and I think does a great job of providing a clear and “foundational” learning experience for color correction.

  • Franky Torres

    August 19, 2007 at 6:08 am in reply to: Effect Needed Badly

    It was a little difficult to see, however, for any photo-realistic cloth effect, I wold say you need to go to a cloth simulator on a 3d application. I have yet to see anything produced in after effects (or any other compositing program) that is really at par.

  • I experienced the same exact thing. Film credit roll flicker for a 2k film out. In my case it had to do with the text moving at a sub-pixel rate, rather than whole numbers for each frame. take a look at this

    https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=904689

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