Forum Replies Created

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  • If you animate your letters on by fading them in from opacity 0, then they indeed still add to the dimensions of the sourceRect even when they are “invisible”. The workaround is to (also) scale the invisible letters to scale 0,0, that way the sourceRect is correct for only the visible characters.

    Tip: you’ll want to set the smoothness of the scale animator to 0 so you don’t see any characters at inbetween scales, only 0 and 100%

  • Filip Vandueren

    May 19, 2022 at 10:57 am in reply to: Image Lounge Alternative

    Hall of Time can be recreated with CC Time Blend FX

  • Filip Vandueren

    May 19, 2022 at 10:48 am in reply to: Please help: black lines after render

    Probably the composition’s dimensions are not a mulitple of 8, which they need to be for H264 encoding, or Media encoder is doing something else with regards to the cropping/fill settings.

    I could be wrong about the 8×8, could be 4×4, but it definitely doesn’t allow for odd numbers

  • When I need to do this I use the CC Time Blend FX, it renders instaneously in comparision to echo:

    See here for where to find the effect since it’s hidden in after effects.

    https://www.youtube.com/watch?v=_7NVnad9Bhc

    you need to disable multiframe rendering or it will glitch like crazy, as Jake experiences in the video

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  • It seems like a bug, because it persists even when you add a hold keyframe.

    What’s happening is that Particle World is applying a sort of motion blur/frameblend to the particles (you can check by setting the particles’ type to Lines, they’ll become super long for that frame). Particle world obeys the sudden jump in speed (-3 seconds in 1 frame) but like I say, it doesn’t obey even if you add a hold keyframe that the timing should stay still).

    I’ve found another fix though: in your CC Particle World precomp’s comp settings enable “Advanced -> Preserve framerate when nested or in render queue”

  • What version of After Effects are you using ?

    I have the same result as Dan, the style is not copied from the other layer at all using the normal text.sourceText reference

  • Filip Vandueren

    May 15, 2022 at 11:16 am in reply to: .replace method not working

    Strange. This works for me…

    text.sourceText.replace(/d/gi, "test");

    result is abctestefghijklmnopqrstuvwxyz

    both in legacy extendscript and javascript modes.

    (edit: typos, and watch out for curly quotes that the websites loves to add, but invalidates javascript code)

  • Filip Vandueren

    May 15, 2022 at 10:08 am in reply to: PSD vs AE resolutions in close-up shots

    That being said, scaling an asset to 200% will always need interpolation and ant-aliasing.

    You’d want to scale in after effects from 50% normal to 100% zoomed in, so a fullscreen asset you want to zoom into x2 will need to be 3840*2160 pixels at least.

  • Filip Vandueren

    May 15, 2022 at 10:05 am in reply to: PSD vs AE resolutions in close-up shots

    Check that the anchorpoint- and position- values are both on whole numbers, expecially if your exported assets may have an odd-number of pixels in their dimensions

    For example, if you have a layer thats 1001×1001 pixels, it’s default anchorpoint will be at theat layer’s centre: 500.5, 500.5, if you now position that layer at 960,540 every pixel is actually shifted half a pixel and needs to be anti-aliased.

    you’d either need to shift the anchorpoint or the position by 0.5 pixels

  • Filip Vandueren

    May 15, 2022 at 9:42 am in reply to: Text Expression

    Hi Bilal,

    to get the sourceTexts’ strings you use sourceText.value,

    getStyle() will return indeed a style object at that character, but for which after effects doesn’t expose the source properties and methods, you can only get values out of the style object using further methods like .fontSize() etc.

    But as you probably know, you cannot _set_ multiple styles in 1 textlayer via expressions nor scripting.

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