Forums › Adobe After Effects › Issue with one frame with Time-Remapping function, with looping loopOut(“cycle”)
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Issue with one frame with Time-Remapping function, with looping loopOut(“cycle”)
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Alex Todorov
May 18, 2022 at 1:41 pmIssue with one frame with Time-Remapping function, with looping loopOut(“cycle”);
Very weird deformation of pre-last key, appearing semi-transparent areas. WHY???
What’s wrong?
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Filip Vandueren
May 19, 2022 at 10:41 amIt seems like a bug, because it persists even when you add a hold keyframe.
What’s happening is that Particle World is applying a sort of motion blur/frameblend to the particles (you can check by setting the particles’ type to Lines, they’ll become super long for that frame). Particle world obeys the sudden jump in speed (-3 seconds in 1 frame) but like I say, it doesn’t obey even if you add a hold keyframe that the timing should stay still).
I’ve found another fix though: in your CC Particle World precomp’s comp settings enable “Advanced -> Preserve framerate when nested or in render queue”
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Thiago Macedo
May 19, 2022 at 4:41 pmprobably not the best solution but for this example, you can use a workaround with the “refine hard matte” effect on the CC Particle World precomp. Set contrast above 60% and adjust the feather as you like. Use fill or tint to fix the possible glitches on alpha due to transparency inconsistencies.
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Alex Todorov
May 23, 2022 at 5:30 pmThanks it’s work!!!
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