Forum Replies Created

Page 6 of 18
  • John Martin

    March 6, 2026 at 11:09 am in reply to: After Effects replace multi fonts

    I see! Ok i’ll escalate this and use the big guns, give me some hours and i’ll send you something new! 🔥

  • John Martin

    March 5, 2026 at 6:11 pm in reply to: After Effects replace multi fonts

    hey Rockey! i recorded a tutorial for you with the solution, lemme know if you appreciate it!

    https://youtu.be/irm_WDRaThA

  • John Martin

    February 17, 2026 at 3:25 pm in reply to: Object Handles Don’t Show Up

    Hey Matthew! it was indeed that little button you mentioned BUT i also recorded a little video for you to be aware of ANOTHER reason why the handles may completely disappear in the future, give it a look if you can, lemme know if that helps! 🔥

    https://youtu.be/CgRzXytqRNI

  • John Martin

    February 17, 2026 at 6:04 am in reply to: After Effects will not open a project

    Hey Dave! Please send the project file here so i can do my own inspections and solve it for you or record a video guide on how to fix the same issue also for the future, thankyou

  • John Martin

    February 7, 2026 at 6:37 am in reply to: targeted vector blur

    hey Shaun! I created a custom tutorial for you with the solution in it, hope you like it! 🔥

    https://youtu.be/sDZ0H-Eu_G4

  • John Martin

    February 7, 2026 at 6:36 am in reply to: After Effects with AI

    all the things you listed are already doable perfectly in a free local software called Comfyui, but you need a 5090 to use it fast, ai is extremely heavy when you need quality and speed at the same time. Adobe is going throught a dark period, with Davinci and Capcut having surpassed it by almost 200% in google researches, it only remains afloat because it’s the most “experienced” software compared to the others, by at least a decade.

    The only way i see AE returning the absolute best is to immediately reinsert a permanent license solution, people like to pay once and keep the software and only repay when they need that super new cool feature in the new versions.

    Secondly, yes, by integrating some of the inpainting-outpainting-morphing-autokey-autotrack features they already integrated in photoshop and premiere. AE is still the king for the way is designed, but currently it’s kind of overlooked and we keep using it just because we’re too used to his unique workflow, or because we cling to the hope that Adobe will wake up. we’ll see.

  • John Martin

    February 6, 2026 at 2:14 pm in reply to: Trapcode Particular – End of Motion Path behaviour

    good evening Job, here’s 2 solutions for you:

    Core solution (single system, no Aux)

    Emitter → Motion Path

    Animate Position along the path as usual.

    Particles → Life

    Set Life long enough to extend past the end of the path.

    Physics → Air

    Velocity: keep high (for cone shape).

    Velocity over Life:

    0–90% → 100%

    90–100% → 0%

    This ramps velocity to zero exactly at path completion.

    Physics → Air

    Gravity: 0

    Wind X/Y/Z: 0

    Turbulence Field: disabled

    Particles → Rotation

    Rotation Random = 0

    Spin = 0 after arrival

    Use Rotation over Life to lock final orientation if needed.

    Result:

    particles travel the path, then mathematically lose all velocity and remain fixed in world space while staying alive.

    Alternative solution (hard freeze using physics switch):

    For absolute zero movement:

    Duplicate the Particular layer.

    First layer:

    Normal motion path travel.

    Particles die exactly at path end.

    Second layer:

    Emitter disabled.

    Layer Emitter using the first layer.

    Physics → None

    Particles spawn already frozen, inheriting position and rotation.

    This avoids Aux inheritance limitations entirely.

  • is your After Effects original? or not?

  • John Martin

    February 6, 2026 at 6:00 am in reply to: I am at a loss: The Preview Function

    ‎

  • John Martin

    February 4, 2026 at 6:56 am in reply to: Unable to render 4K shape layer animation

    Hey Armand i looked into this and prepared 6 points to help you figure this out:

    1. Never render final output directly to H.264

    2. Reduce AE’s frame caching during render, from: preferences – Memory & Performance

    3. Pre-render heavy precomps

    4. Work in 16-bpc unless 32-bpc is strictly required

    5. Avoid Camera Lens Blur if possible

    6. upgrade to 128 or 256gb of ram.

    i hope this helps you a tiny bit!

Page 6 of 18

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy