good evening Job, here’s 2 solutions for you:
Core solution (single system, no Aux)
Emitter → Motion Path
Animate Position along the path as usual.
Particles → Life
Set Life long enough to extend past the end of the path.
Physics → Air
Velocity: keep high (for cone shape).
Velocity over Life:
0–90% → 100%
90–100% → 0%
This ramps velocity to zero exactly at path completion.
Physics → Air
Gravity: 0
Wind X/Y/Z: 0
Turbulence Field: disabled
Particles → Rotation
Rotation Random = 0
Spin = 0 after arrival
Use Rotation over Life to lock final orientation if needed.
Result:
particles travel the path, then mathematically lose all velocity and remain fixed in world space while staying alive.
Alternative solution (hard freeze using physics switch):
For absolute zero movement:
Duplicate the Particular layer.
First layer:
Normal motion path travel.
Particles die exactly at path end.
Second layer:
Emitter disabled.
Layer Emitter using the first layer.
Physics → None
Particles spawn already frozen, inheriting position and rotation.
This avoids Aux inheritance limitations entirely.