yea I did but I doubt that that is the way, I think I was just getting desperate. And I dont have just a single object in the symmetry but actually quite a few bits and pieces making up the arms and legs.
*goes off to try something*
ok, well I think I found a way of dividing the reflected object from the actual object but it’s somewhat tedious. I created a copy of the symmetry containing the object, for 1 of those copies I made the actual symmetry editable > then using polygon selection I selected the side that had the original object, deleted it leaving me still with the instance copy (which now is an object), then with the 2nd symmetry copy I simply disabled the symmetry function and voila, I have both left and right sides.
Now when I select objects in the object manager for the 1st copy, the objects still correspond with my selection as it would the original. Only slight problem is that the bounding box extends all the way to where the original used to be, occupying space as if the original objects still exist.
Im still open to suggestions for this is the best I can think of. Hopefully there’s a more efficient way of doing this, perhaps there’s a simple button staring at me waiting to be un/checked but from what I can see looks like the symmetry options are pretty limited.
Again, thanks in advance. Sorry for the long post but I would like to know the best possible method before I go off tediously dissecting my model.
Cheers