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Unnecessarily Long Renders with GI…
Hey guys! Hopefully someone can help me with this. I have done quite a bit of research on the world of GI, and I am a huge fan of it. Now I know first hand how much longer this can add to my render times. But this image (link posted at bottom) took over 6 1/2 hours for one frame! I am going to animate this in to a 30 second fly through! At this rate it will literally take over 8 months! 🙁 This is just a preview with most of the exterior modeled. There will still be an interior modeled (kitchen, furniture, etc.) In addition there will probably be a pool too. So if this was I have to look forward too, I can kiss the animation fly-through goodbye. The link below is what I’m doing. I am hoping that I just have something checked/unchecked or an unnecesary setting that is making this take too long.
I am using the prebuilt “Mostly Cloudy” sky object with a sun. The ground is made of a Bezier Nurbs object, as there will eventually be misc elevations around the property.
I have a dual 2.5GHz G5 with 4GB of RAM and 256MB of VRAM.
my settings are as follows…GI:
Mode: Stochastic
Strength: 100%
Accuracy: 70&
Diffuse Depth: 1
Stochastic Samples: 32The hair module is set up for the grass on the roof. Each disc has 100,000 hair count with 3 segments.
Anti-Aliasing is set to best, filter is Still Image. (all other options unchanged from default.)
300 DPI (i don’t know if this is necessaryOutput:
Res:1280×720
Format: Auto(alot of these little one-off models I do, are just me playing around, and end up in some sort of pan and scan sequence. Hence the large res and DPI, this may be overkill to have both set so high, I don’t know)
Any help would be much appreciated! I have been looking in to harnessing the power of qmaster (which I already have) to utilize both of my processors rather than paying for Nucleo Pro 2. So any advice on that is always good too!
Thanks guys! You rock!
-rHhttp://www.renderedhero.com/CreativeCowImages/HousePreview.jpg
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Brian Smith
http://www.renderedhero.com
PDX, ORYGUN