Forum Replies Created

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  • Emir Bojorquez

    August 2, 2019 at 1:27 pm in reply to: Sketch & Toon Changes When Rendered

    I’m not 100% sure to understand what you wanna get.
    But if this is what you are looking for, you need to adjuste the Thickness Distance:

    If, in the other hand, you wanna render the viewport, you need to change the Render to Software Open GL.

    Hope that helps.

    Good Luck
    https://pixldgblog.com

    Imagination is the best tool…

  • Emir Bojorquez

    July 30, 2019 at 4:36 pm in reply to: Sketch & Toon Changes When Rendered

    You should share a demo file so someone can check it and help you

    Good luck

    Imagination is the best tool…

  • Emir Bojorquez

    July 19, 2019 at 3:13 am in reply to: Cinema 4D Multi pass render issue.

    Not sure to understand the main issue, but if you talking about the way it looks in multipass and the beauty pass (main one)

    You will spend hours trying to match your passes to the main one.

    A few recomendations are:

    -Render using Linear color Space.
    -Use 16 Bits/channel or 32
    – You are using Globall Illumination, add that to your Multipass too.
    – Increase your anti aliasing to 2×2 4×4 or better, or try to render with the Physical render.
    -tweak your settings with your compositor (after effects or Photoshop), like colors, blur, curves and so.

    Hope that helps.

    Good Luck

    Imagination is the best tool…

  • Emir Bojorquez

    July 11, 2019 at 12:34 pm in reply to: platonic object shape is weird

    Select your object, go to the phong tag and change the angle to 25.

    Good Luck

    Imagination is the best tool…

  • Emir Bojorquez

    June 16, 2019 at 3:57 pm in reply to: Looping random field in random effector

    It is really hard to match the beginning and the end of a random Effector.
    One thing that you could try is to add some keyframes to the strength.

    Here is an example, hope that helps.

    13444_testnoise.c4d.zip

    Good Luck
    pixldgblog.com

    Imagination is the best tool…

  • Emir Bojorquez

    June 2, 2019 at 4:43 pm in reply to: How can I make parts of the texture glow

    Even though you can get something by playing with the luminance and illumination, you will have something better with a compositor like After Effects, Nuke, Fusion or so.

    Here is a quick example:

    Good Luck

    Imagination is the best tool…

  • Emir Bojorquez

    May 24, 2019 at 2:57 pm in reply to: offset start on formula deformer

    I’m not sure if this is what you are looking for:

    -Reduce the “t” to small value like .9
    -Put the Falloff weight in 100%.
    – Add keyframes the fall off Position.

    Here is an example.

    13368_examplewave.zip

    Hope that helps.

    Good Luck

    Imagination is the best tool…

  • You should share a scene file , so someone can help you.

    Good Luck

    Imagination is the best tool…

  • For the image, is R19, but you are right, in R20 Is greyed out.

    Sampling inside Physical Renders is what will help you to have better image quality.

    Good Luck

    Imagination is the best tool…

  • You should share a screen so someone could help you, because is working correctly for me


    Good Luck

    Imagination is the best tool…

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