Forum Replies Created
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I guess it all comes down to what’s easier in that particular scene. If any of the points end up overlapping, you might mistakenly grab part of the wrong emitter/blocker, so it may be easier to manage by breaking them up over several layers. Blocker points are especially easy to grab by mistake, since their radius is so large.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
My thoughts on this is that it’s a heckuva lot easier to animate two line emitters with two points each (two separate blades), than to animate one line emitter with two points, and then a blocker with who knows how many points to block out the hands. Especially if you’re positioning things frame by frame in a 900 frame sequence.
When it comes to blockers (or any masking object in any compositing package), I find it best rather than to use one big blocker to cover the entire person’s body, to break things down into smaller shapes. So one blocker for each arm, one for the torso, one for the head.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
There are some old laser blasts in this library on my site. I think those are just converted lightsaber emitters, but it’s a good start-off point.
There’s a couple of muzzle flashes in the April 2001 library.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Elvis Deane
August 8, 2005 at 7:20 pm in reply to: COW Tutorials: particleIllusion Disintegrating People and Other ThingsI couldn’t open up your file the first two times I downloaded it, seems to work now though.
The key thing you seem to be missing is that you haven’t hidden the background image on frame 58 by following the steps in the second paragraph. Other than that, all you really need is to add a lot more particles and play around with the Weight, Velocity and Motion Randomness so that the particles scatter nicely.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
I had to stare into the sun for a little while to get a good idea of what to go for. I’m not sure if this works for all situations, but it does work nicely on blue backgrounds with not too saturated colours.
It’s probably more realistic if you hide/delete the Rays particle type. You can also intensify it by increasing the Visibility of the Glow particle type.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Do you mean one of the sun as seen from earth on a normal sunny day, or more of an outer space sort of sun?
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Changing the Angle property will rotate the entire emitter, and changing the Emission Angle will determine which way the particles get emitted.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Files sent, thanks very much Kathlyn!
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
I just finished it the other night, I’m now just trying to see if I can get someone to host it for me. Either way, I’ll try to have it online before I leave for Siggraph on Sunday.
The smoke video was a couple of tests I did to show a client how to do some sort of ghostly dissolving effects, like in The Haunted Mansion with Eddie Murphy.
https://www.shockingtales.com/pIllusion/smokeyDissolve01.wmvIt’s really just the same principle as the disintegrate tutorial, the biggest visual difference is that I used a looping smoke curl sequence as the shape to give the particles a different feel, and faded the video clip of myself out over the course of 30 frames or so in After Effects before adding the smoke effect.
The one where the smoke turns into me was a little more complicated. I animated it straightforward in pI, but then reversed the clip when I brought it into After Effects for final compositing.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Probably the best emitter to use as a starting point would be the Mouse emitter in the Default library. If you go into its Properties and uncheck the Single Particle box, it’ll start emitting hundreds of mice. Then you can swap your own images in place of the mouse sequence. There’s a tutorial about changing Shapes here
Under the Behaviour tab, you’ll probably want to select Align to Motion depending on what sort of things your emitting (it’s really handy for creating an army of bugs).
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures