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The only way to really deal with any z-depth movements is to animate the Zoom graph by hand.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
You can find that emitter in the June 2000 emitter library
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
There’s no copyright issues with any of the monthly emitter libraries. You can render the emitters out as is and stick them in your work, or modify them and use them.
I think the only issue Alan has mentioned when similar “rights” questions were asked before is you can’t take someone else’s emitter and sell the actual emitters themselves (the il3 or ip3 file), but rendering them out and using them is perfectly okay.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Check out this tutorial
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
You can set keyframes on an emitter’s Active graph to turn it on and off.
Select the emitter in the Hierarchy window (the left side of the screen), find the Active graph (it has a green box beside it), and then click in the Graph window at the point where you want the emitter to be turned off.
If you’d rather fade the emitter out instead of having it dissapear entirely, set some keyframes in the Visibility graph instead.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
You could put the Blocker on a second layer, right-click on it, go into its Properties, and choose “Use layers below for bg image”. That’ll display the background image of your scene if you have one, and still block your particles. And since its not on the layer that is being offset, you don’t have to worry about it running away on you.
But from how you described your seen, you could turn on Attached to Emitter on the laser emitter rather than using the Offset. That way you can move the emitter and have the blast follow with it.
And rather than using a Blocker to stop the blast where you want it to end, you should be able to just trim down its Life so that it stops at the right place.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
I did the shaking for that in 3dsmax, just because that enabled me to add the shake to the video clip as well, by bringing my final render from pI, placing it on a plane, and then animating a noisy shake on the camera. The same thing could be done in any 3D program or a compositor, but shaking the video in pI isn’t really possible.
But you could use the Offset function to shake the particles in a scene. Just scrub a few frames ahead, click the offset a little bit off to the side of the center, move another two frames, move it to the other side, etc, until a second or two later you place it back to the center of the stage.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
I’m pretty certain it’s doable, but it’s all a bit subjective since so much of it depends on the look you want in the end. Blending the clouds in to become the vortex itself might require a lot of little tweaks and hand animation. It’s really going to depend on how comfortable you are with tweaking emitters and animating in pI.
The smoke suction emitter from a month ago is a pretty good start to creating a vortex, it really just needs some tweaking of the colours (lose the tint, have the particles go from your cloud colour to black over the course of their life to seem like it’s funneling off to somewhere). You could probably use Force objects to push some cloud emitters into the area where you want the vortex to form and then fade them out as you bring your vortex emitter in.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
I’m no AE expert, but I believe what you do is apply the tracking info to an object as you normally would (say to a new solid). Then open up that object’s position info so that you see all the keyframes, select them all, and Copy.
Once inside pI, right-click on the emitter you want to apply the motion to, and Import>Position Data and choose the version of AE you’re coming in from.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Whoever that guy is, he needs a haircut.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures