Forum Replies Created
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If I am working with a large image, I select ‘zoom’ in the drop down menu from ‘View’ and then use the scrollwheel to fit the whole imagine within the work space. Is that right, and will that effect the size of the render?
The Z key or the scrollwheel zoom, the S key or the middle mouse button scroll. It won’t effect the size of your render, as long as you Zoom back out before you hit the render button (you can right-click and select Reset Scroll and Zoom to do this) or just make sure the Zoom size in the Output Settings is set to 100%.If I want to render very large, as I have PI3, should the additioinal render programme have been automatically installed somewhere on my PC?
It should be found in the same folder where pI3 is installed. Its icon is the same as the pI one, but with the letter R in its center.—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Thanks, I’ll have a look into that. I’ve noticed that if I resave the PNGs in XNView, they import into Vegas with the proper colours, so there must be something going on in the Softimage end of things.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Under the pI start menu group, select “reset default settings” if its there.
If not, I think you can reset it by running “particleIllusion.exe -reset” from the command line.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Elvis Deane
December 2, 2005 at 11:53 am in reply to: play back footage is in wide screen or sidewaysIt could be that your Vegas project has a pixel aspect ratio of 0.9, and pI only renders out square pixels.
Also, could your project setting in Vegas be a different image aspect ratio than your project in pI? Vegas resizes footage so that it fits into the project settings rather than cropping it.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
There’s a tutorial on that here:
https://pi.shockingtales.com/tuts/changeText.html—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Changing the shape of emitters is done outside of the Properties window, on the stage itself. Right-click on the emitter in the stage, and choose the 5th option down, Make Area.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
pI itself can only render out to the maximum size of your stage window. If you drag the stage window’s borders out all the way to the edges of your desktop, that should be the maximum it can render.
However, you can render HD resolution projects out by saving your scene and opening it in pIllusionRender, the standalone renderer that is installed alongside pI. Look for it in the same folder where pI is installed. pIllusionRender can render up to resolutions much greater than your desktop size, and its how everyone renders pI effects out to film or HD resolutions. It is a bit slower than rendering in pI, because it isn’t hardware accelarated, but it gets the job done.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Two things that will help if you really don’t want to change your settings is to have a mouse with a scrollwheel and middle button, so you can zoom in and out quickly with the wheel and scroll around with the middle click.
Another thing that’ll get some extra screen space is hiding the library and preview window when you’re done adding emitters to the stage. Or you can just hit one of the larger layout view hotkeys, look under View>Load Layout. Alt+2 is the default key to hide the library.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Elvis Deane
November 22, 2005 at 9:32 pm in reply to: Are there any good mushroom cloud explosions out there?A lot of compositing and editing programs have bump/displacement filters that can get similar effects to a 3D displacement map. Have a look at whatever software you use.
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Elvis Deane
November 22, 2005 at 7:47 pm in reply to: Are there any good mushroom cloud explosions out there?There are a bunch of mushroom clouds in the July 2004 library.
The best example I’ve seen of rotting/cracking type effect is the clip from Smallville on the pI demo reel (the hand placing the dis)
I think that was done by using an emitter as a displacement or bump map in a 3D program. Super emitters with high f-Velocity, long particle Life, and low particle velocity should be able to create a nice growing crack effect that you can then map onto 3D geometry
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Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures