Forum Replies Created
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They both should have installed with pI3. Do you still have the original download of the software or the CD?
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Alan Wondertouch sounds like the name of a 70s pop star. Someone with long curly hair, a handlebar moustache, and dressed in tye-dyed tights.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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I imagine that it has something to do with the length of the clip. Are you adding effects throughout the 1200 frames, or just to short segments of the clip? If it’s just small sections of it, you may want to just bring in those shots that you need to add the effects to, instead of the whole thing.
It could also be the codec that you’re using on the clip. Some codecs, especially mpeg4 ones (divx, xvid, 3ivx) get reallly slow when you scrub back and forth, so they aren’t very good for animation and video editing work.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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There’s no way to control the size of particles depending on the point they are at. The only real controls that you can use to simulate perspective and depth is the Zoom graph, but that would be over the entire emitter, and not just at one end or the other.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Corny syrup and food colouring works pretty well, just mix in some drops of blue with the reds so that it doesn’t get too pink (though if you add too much blue, you get purply blood).
Here’s some other recipes.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Thanks Alan, glad you liked it! There’s always more tricks to learn in pI, it’s a surprisingly deep program for one with so few menus and windows. You’ll get a lot out of fusion too, I picked up a ton of tips when I first watched it.
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I first reversed the footage of me walking across the screen, and imported it into pI as my background. I used the techniques described in all those tutorials to make the smoke fly away from the backwards walking me. Then I rendered the particles flying off in every direction
After that I reversed the playback of the rendered particles in my compositing program, and laid them over the original video where I was walking straight ahead, so that it would look like the particles were flying in and settling down.
Took me a while to figure it out the first time, but once I know what I was doing it wasn’t hard to do again (though it is a bit time consuming because of all the preparation).
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No, there’s no way to curve them in pI. Blockers can work great in a lot of cases, but the only way to handle a round edge is to add a few extra points. If you have a compositing program, you might want to use its masking tools to do this part of the process instead of blockers.
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There are a few blood spurts and sprays in the November 2005 library that you can get from the wondertouch website.