Ekim Wahs
Forum Replies Created
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here is a function created from Script Listener to edit a Smart Object. Don’t forget to save and close the opened smart object to get the changes back to your original doc.
EditSmartObject()
// =======================================================
function EditSmartObject(){
var id6 = stringIDToTypeID( “placedLayerEditContents” );
var desc3 = new ActionDescriptor();
executeAction( id6, desc3, DialogModes.NO );
}Mike Shaw
Photoshop QE -
Either print seperations to files and reconstruct the channels from the .ps files or to get an approximation:
Start in CMYK mode using printer’s profile or a Web cmyk profile versus sheet fed.
duplicate each channel to a new doc
Get correct screen angles from Halftone Filter to avoid moire
convert to Bitmap mode using Halftone pattern set to 110 dpireconstruct the channels into a single document
set color mode to cmyk -
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Sounds like your spacebar is stuck
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It would be helpful to know what version of Photoshop you are using.
If you are using CS3 extended you can use File/Open, navigate to the folder that contains the images, select one, then enable the Open as Image Sequence option. The files in the folder will then be contained within the resulting Video Layer and you can use the timeline panel to move between frames.
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Try the solution noted at
https://www.macosxhints.com/article.php?story=2004100619481010can’t guarantee that it will work , but it’s worth a shot.
If you launch Photoshop in Rosetta and your scanner shows up that means the plug-in is still the non-intel mac version.
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Ekim Wahs
September 26, 2007 at 5:40 pm in reply to: what is the difference between 32bpc and 8 bit or a 10bit colorspace ?Adobe Premiere Pro can maximize the bit depth, up to 32 bpc, for playback of high bit-depth effects. To enable this, select Maximum Bit Depth in your project settings. See About High Bit-Depth Effects at https://livedocs.adobe.com/en_US/PremierePro/3.0/WS4AF34BEE-1601-4e59-AD70-1E6149A89037.html
For more info, see Video Rendering Settings at https://livedocs.adobe.com/en_US/PremierePro/3.0/WS9D9D4297-955B-4ef6-B558-0706F9B71DCC.html
and Color And Dynamic Link at https://livedocs.adobe.com/en_US/PremierePro/3.0/WS96CE3A82-9965-4c04-9295-85C801A50136.html and
Mike Shaw
Photoshop QE -
Scripting would handle this nicely.
here’s a bit that will add a type layer with file name
// set rulers to pixels and save original for resetting
var originalUnits = app.preferences.rulerUnits
app.preferences.rulerUnits = Units.PIXELS// add the pixel position for the left side of your text block below
var textLeftPosition= 60// add the pixel position for the bottom of your text block below
var textBottomPosition= 60var typeLayer = app.activeDocument.artLayers.add();
typeLayer.name = app.activeDocument.name;
typeLayer.kind = LayerKind.TEXT;
typeLayer.textItem.size = 48;
typeLayer.textItem.position = [textLeftPosition, textBottomPosition];
typeLayer.textItem.contents = typeLayername;// return units to original
app.preferences.rulerUnits = originalUnitsYou could use insert menu item action to call the script. Save the above text as a jsx file, and call it from file/scripts/browse
Also, here is a nice script to use as a starting point for processing a folder of images. Insert the operations that you need to perform in the area indicated.
https://www.tranberry.com/photoshop/photoshop_for_geeks/openFolderTemplate.jsxJeff’s Photoshop for geeks area is a nice intro to scripting in Photoshop.
Mike Shaw
Photoshop QE -
Unfortunately Photoshop CS3 will not open animated gifs directly while maintaining frame and layer information. You could open in ImageReady CS2 and save as a psd. You can also open the gif in QuickTime and save out an image sequence. You can then recompile the gif in Photoshop using the exported files, or open as an image sequence in Photoshop CS3 extended.
Mike Shaw
Photoshop QE -
Use Image/variables to change the names. Do a search on Variables in the help app for more info.
Mike Shaw
Photoshop QE