Forum Replies Created

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  • Sounds like you have your plug-ins pointing to your previous install. Turn off the option in Prefs, or point to a different folder that only contains non-default plug-ins.

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    March 15, 2010 at 8:11 pm in reply to: Watermarking/branding images with file name

    set the foreground color before the type layer gets added.

    app.foregroundColor.rgb.red = 255
    app.foregroundColor.rgb.green = 255
    app.foregroundColor.rgb.blue = 255

    will set the FG color to white

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    September 3, 2009 at 11:00 pm in reply to: Watermarking/branding images with file name

    try adding the line
    var layerName = typeLayer.name
    before the line
    typeLayer.textItem.contents = typeLayername;

    then change
    typeLayer.textItem.contents = typeLayername;
    to
    typeLayer.textItem.contents = layerName;

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    March 12, 2009 at 11:43 pm in reply to: Printing problem

    You can check Pixel Aspect Ration in the View/Pixel Aspect Ratio menu. Make sure it is set to Square.

    Is Scaled Print Size set at anything other than 100% for scale?

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    March 12, 2009 at 11:39 pm in reply to: 3D layers not visible upon import

    First I would check to see if the textures have any content. Then I would check the opacity in the Materials tab in the 3D panel.

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    March 12, 2009 at 11:29 pm in reply to: transparent

    What is the color mode set to? You cannot create a transparent Bitmap document.If you have CS3 standard you cannot create a transparent 32 bit document.

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    March 11, 2009 at 4:50 pm in reply to: 3d Texture maps in CS4

    It sounds like the model is set such that the texture is mirrored to cover the back side. You could re-setup the model in your 3D application, or you could open the object in Photoshop, use 3D/Reparameterize with Low Distortion and redo the diffuse texture. If you have other textures (i.e. a bump map for the seams) the reparameterizing will also affect those textures though.

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    March 10, 2009 at 4:28 pm in reply to: Problem with Video Import CS4

    Since Photoshop utilizes QuickTime for video import/render you need to make sure any codecs that are required are installed for QuickTime. If QuickTime can open any play the video Photoshop should be able to as well.

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    March 7, 2009 at 12:13 am in reply to: Editing Video in Adobe Photoshop (CS 4)

    If you can get the blur you want via a filter. You could open the video, convert to a Smart Object and use a Smart filter to blur and mask out what you don’t want blurred. This will be applied across the entire clip. If the blurred section is staying the same across the entire clip, you could also dupe the video layer, Rasterize the one on top, Blur as you want, then mask out what you don’t want blurred.

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    March 6, 2009 at 8:02 pm in reply to: Editing Video in Adobe Photoshop (CS 4)

    With your current workflow- making layers from the video there is not an animation created from the frames. If you open the Animation panel you will either see all the layers listed with a duration going across the entire timeline (timeline mode) or a single frame (frame mode). If you use the Make Frames from Layers command it will create an animation that will turn each layer on in sequence that can then be rendered as a video.

    What kind of edits are you making to the frames? Is there a reason why you cannot make the edits to each frame within the video instead of making layers from frames?

    Mike Shaw
    Photoshop QE

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