Forum Replies Created

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  • Ekim Wahs

    March 6, 2009 at 7:19 pm in reply to: Editing Video in Adobe Photoshop (CS 4)

    As Richard said, if you have the Extended version just opening the video instead of importing frames is a better way to go. Using Frames to Layers does not create a frame animation by default. If you enable the Make Frame Animation option in the Import dialog, it will create a frame animation that will then be able to be rendered as video. If you didn’t do that you can use the Make Frames from Layers command from the Animation panel flyout menu to create a frame animation from the layers.

    Mike Shaw
    Photoshop QE

  • You do not have to select multiple files to open as an image sequence. If the files are sequentially numbered, and they are in the same folder just pick one of the files, enable Open as Image Sequence and click OK.

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    March 5, 2009 at 8:43 pm in reply to: Pixel Count

    You could use select color range with Fuzziness set to zero to sample the color you want to count. The use the Histogram Panel to get a count. Mouse over the Histogram to get the count at a specific level. You may want to limit the Channel to which ever one works best ie the green channel.

    Mike Shaw
    Photoshop QE

  • You could use the Image Sequence checkbox in the File/Open dialog to open the files as a timeline image sequence instead of converting layers to frames. Or you could switch the Timeline panel mode to Frame animation then use Reverse frames command from the panel flyout menu to get the order you want.

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    February 27, 2009 at 12:11 am in reply to: Problem importing 3d on CS4

    If you put your file somewhere where I can get to it, I’ll check it out to see if I can figure out what’s happening.

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    February 18, 2009 at 7:17 pm in reply to: Colors as numbers???

    bring up the Photoshop Color Picker. In the # field at the bottom enter the color value

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    February 11, 2009 at 12:40 am in reply to: So… no OpenGL than – Ati X1050

    Photoshop CS4 OGL features requires a display driver that supports OpenGL 2.0 and Shader Model 3.0. Looking at the ATI specs for this card it says that it only supports Open GL and Shader 2.0, not Open GL 2.0 and Shader 3.0

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    November 13, 2008 at 11:39 pm in reply to: Organizing Color Swatches

    Edit/Preset Manager
    select Swatches from Preset Type popup list

    drag swatch to the new location. Pick different view from flyoout next to done button (small list, etc.)

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    October 27, 2008 at 5:39 pm in reply to: Adobe Lenticular Software???

    Russell has posted some new lenticular tutorials on his Tips and techniques area

    https://www.russellbrown.com/tips_tech.html

    Mike Shaw
    Photoshop QE

  • Ekim Wahs

    October 9, 2008 at 7:49 pm in reply to: Scripting Newbie Seeks Help

    Use this to create a new script. It will dupe the doc, then create layer comps setting the visibility for layers from the bottom up. You can then use Layer Comps to files script to save files of the layer comps.

    var docRef = app.activeDocument;
    var layerCount = docRef.layers.length

    var duppedDocument = app.activeDocument.duplicate();
    duppedDocument.activeLayer = duppedDocument.layers[duppedDocument.layers.length-1]; // for removing
    setInvisibleAllArtLayers(duppedDocument);
    setVisibleLayersComps(duppedDocument);

    function setInvisibleAllArtLayers(obj) {
    for( var i = 0; i < obj.artLayers.length; i++) { //obj.artLayers[i].allLocked = false; obj.artLayers[i].visible = false; } } function setVisibleLayersComps(obj) { var layerCount = obj.artLayers.length -1 for( var i = 0; i < obj.artLayers.length; i++) { //obj.artLayers[i].allLocked = false; obj.artLayers[layerCount].visible = true; compName = obj.artLayers[layerCount].name obj.layerComps.add(compName, '', true, true, true); layerCount = layerCount-1 //compName = artLayers[i].name } } Mike Shaw Photoshop QE

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