Forum Replies Created

Page 24 of 459
  • Edward Troxel

    June 27, 2015 at 5:04 pm in reply to: Templates In SV??

    You might take a look at Titler Pro 4. See here:

    https://youtu.be/GI0sgMm_CUY

    Edward Troxel

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  • Edward Troxel

    June 20, 2015 at 8:25 pm in reply to: Scripting: automatic audio ducking

    Excalibur will do that for you.

    Edward Troxel

  • Edward Troxel

    June 14, 2015 at 7:38 pm in reply to: Scrip for lengthening event in two times

    Excalibur and, I’m sure, most all other 3rd party scripts can certainly do this.

    Edward Troxel

  • Could you be rendering in side-by-side 3D mode?

    Edward Troxel

  • Edward Troxel

    May 12, 2015 at 12:20 am in reply to: script for insert transition

    Here’s one I “murkWare” wrote and I modified for Vegas Pro 5:

    /**
    * Save this text as ApplyTransitions.js
    *
    * Apply Transition to Adjacent Video events and optionally move
    * events to overlap events.
    *
    * For use with Sonic Foundry Vegas Video 5.0
    *
    * Copyright 2002 murkWare (mj@sightworks.com)
    * Modified 7/16/2003 https://www.jetdv.com/tts
    **/
    import System.Windows.Forms;
    import Sony.Vegas;
    var overlapTime = 1000;

    var dialog = new TransitionDialog(overlapTime);

    var bFade = false; //Only true if the second list item is chosen
    var bRandom = false; //Only true if the first list item is chosen

    dialog.m_transList.Items.Add(“Random For each event”)
    dialog.m_transList.Items.Add(“Standard Cross Fade”)

    var count = 0;
    var totalTrans = Vegas.Transitions.Count;
    var num;
    var transEnum = new Enumerator(Vegas.Transitions);
    while (!transEnum.atEnd()) {
    var trans = transEnum.item();
    if (count > 0)
    dialog.m_transList.Items.Add(trans.Name);

    count++;
    transEnum.moveNext();
    }

    try {
    dialog.m_transList.SelectedIndex = 0
    var dialogResult = dialog.ShowDialog();
    var iTrans = int(dialog.m_transList.SelectedIndex);

    if(System.Windows.Forms.DialogResult.OK == dialogResult) {
    if (iTrans == 0) {
    bRandom = true;
    } else if(iTrans == 1) {
    bFade = true
    }

    var plugIn;
    if(iTrans > 1) {
    plugIn = Vegas.Transitions.GetChild(int(iTrans -1));
    }

    overlapTime = new Timecode(int(dialog.overlapTimeBox.Text));
    var startoffset = new Timecode(int(dialog.overlapTimeBox.Text));
    var trackEnum = new Enumerator(Vegas.Project.Tracks);
    var fx;

    while (!trackEnum.atEnd()) {
    var tr = trackEnum.item();
    var eventEnum = new Enumerator(tr.Events);

    while (!eventEnum.atEnd()) {
    var ev = eventEnum.item();

    ev.FadeIn.Curve = CurveType.Slow
    if (bRandom) {
    num = int(Math.random() * totalTrans + 1);
    if (num > 23) {
    num = totalTrans – 1;
    }
    plugIn = Vegas.Transitions.GetChild(int(num));
    }

    var startTime = ev.Start.ToMilliseconds();
    var length = ev.Length.ToMilliseconds();

    startTime = ev.Start – startoffset;
    if (startTime.ToMilliseconds() < 0) {
    startTime = new Timecode(“00:00:00:00”);
    startoffset = startoffset – overlapTime;
    }

    var currTake = ev.ActiveTake;
    var currOffset = currTake.Offset;
    ev.Start = startTime;
    currTake.Offset = currOffset;

    Vegas.UpdateUI();

    if(ev.MediaType == MediaType.Video && !bFade) {
    fx = new Effect(plugIn);
    ev.FadeIn.Transition = fx;
    }

    eventEnum.moveNext();
    startoffset = startoffset + overlapTime;
    }

    startoffset = overlapTime;
    trackEnum.moveNext();
    }
    }
    } catch (e) {
    MessageBox.Show(e + “\n\nReport this error to mj@sightwork.com\n\n” + num);
    }

    // Form subclass that is the dialog box for this script
    class TransitionDialog extends Form {

    var overlapTimeBox;
    var m_transList;

    function TransitionDialog(overlapTime) {
    this.Text = “Add Transitions to adjacent events”;
    this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
    this.MaximizeBox = false;
    this.StartPosition = FormStartPosition.CenterScreen;
    this.Width = 480;
    this.Height = 120;

    var buttonWidth = 80;
    var buttonHeight = 24;
    var buttonTop = 60;

    overlapTimeBox = addTextControl(“Overlap Time (ms)”, 320, 140, 20, overlapTime.ToString());
    m_transList = addComboBox(20,80,20);

    var okButton = new Button();
    okButton.Text = “OK”;
    okButton.Left = this.Width – ((buttonWidth+10));
    okButton.Top = buttonTop;
    okButton.Width = buttonWidth;
    okButton.Height = buttonHeight;
    okButton.DialogResult = System.Windows.Forms.DialogResult.OK;
    AcceptButton = okButton;
    Controls.Add(okButton);

    var label = new Label();
    label.AutoSize = true;
    label.Text = “Copyright 2003 murkWare”
    label.Left = 20;
    label.Top = 80;
    Controls.Add(label);
    }

    function addTextControl(labelName, left, width, top, defaultValue) {
    var label = new Label();
    label.AutoSize = true;
    label.Text = labelName + “:”;
    label.Left = left;
    label.Top = top + 4;
    Controls.Add(label);

    var textbox = new TextBox();
    textbox.Multiline = false;
    textbox.Left = label.Right;
    textbox.Top = top;
    textbox.Width = width – (label.Width);
    textbox.Text = defaultValue;
    Controls.Add(textbox);

    return textbox;
    }

    function addComboBox(left,width,top)
    {

    var transList = new ComboBox();

    // transList.Anchor = ((System.Windows.Forms.AnchorStyles.Bottom Or System.Windows.Forms.AnchorStyles.Left) _
    // Or System.Windows.Forms.AnchorStyles.Right)
    transList.DropDownWidth = width;
    // transList.Items.AddRange(tem 5″});
    transList.Location = new System.Drawing.Point(left, top);
    transList.Size = new System.Drawing.Size(280, 21);
    transList.TabIndex = 7;
    Controls.Add(transList);

    return transList;
    }

    }

    Edward Troxel

  • Edward Troxel

    March 28, 2015 at 9:54 pm in reply to: vegas 13 firewire
  • Edward Troxel

    March 24, 2015 at 1:11 am in reply to: Danger: It’s Easy to Overwrite Entire Project

    If you’ve only saved once with the mistake, the “BAK” file should still be the previous version. When saving, here’s what happens:

    1. The current file is renamed to the .BAK file
    2. The file is now saved as a VEG

    The BAK file should always be one version behind to help recover in situations such as this.

    Edward Troxel

  • Edward Troxel

    March 24, 2015 at 1:07 am in reply to: vegas 13 firewire

    You need to go to your computer settings and make sure you are using the “Legacy firewire driver”. Just do a search for that on Google to get the full instructions.

    Edward Troxel

  • You will have both an .m2t and a .m2t.sfk. The “.sfk” file is a representation of the audio wave form that is used for display purposes on the Vegas timeline. You can delete any or all .sfk files and Vegas will simply recreate them as needed.

    Edward Troxel

  • High Performance uses more power and, therefore, lower battery life. So it switches to “low power” mode which does not have all the GPU capabilities. This should only happen when unplugged but could cause slower speeds or some plugins to fail.

    I have helped many people getting the “Low GPU” error in Titler Pro resolve this by changing that setting.

    Edward Troxel

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