Forum Replies Created

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  • Dustin Brown

    March 5, 2010 at 11:16 pm in reply to: Insufficient Media error

    The problem with using two tracks to overlap the clips is that you get a “dip” of darkness in the middle, where each clip is 50% transparent.

    Dustin BrownPortfolio Website

  • Dustin Brown

    December 15, 2009 at 3:48 am in reply to: PNG vs TGA

    Indeed 🙂

    Dustin BrownPortfolio Website

  • Dustin Brown

    December 8, 2009 at 5:52 am in reply to: PNG vs TGA

    TIFF does support alpha channel.

  • Dustin Brown

    December 6, 2009 at 7:15 am in reply to: PNG vs TGA

    Weird, you guys have the same name.

    I’ve had issues using TGA sequences in Premiere before. I forget what it was, but something was acting wonky. I think that’s what initially got me using PNGs.

  • Dustin Brown

    December 6, 2009 at 2:44 am in reply to: PNG vs TGA

    Good to know. Thanks, Chris, I appreciate your time.

  • Dustin Brown

    December 6, 2009 at 12:39 am in reply to: PNG vs TGA

    What do you mean by pixel shift? I did a search on Google and I didn’t really see anything that talked about the pixel shift of the three formats you mentioned. What’s the bottom line, if I render TGA sequences my footage is going to look jittery? Thanks again.

  • Dustin Brown

    October 14, 2008 at 1:16 am in reply to: Alpha Track Matte Yields Edge or Halo

    Thanks Kevin, I’ll give those things a try.

  • Dustin Brown

    October 13, 2008 at 6:49 pm in reply to: Particle Smoke Dissolve Effect

    Thanks for the info guys, I appreciate it.

  • Dustin Brown

    October 8, 2008 at 10:25 pm in reply to: Particle Smoke Dissolve Effect

    Well in Maya I can use the cup as the particle emitter for the smoke to get 3D smoke that starts out shaped like the cup.

  • Dustin Brown

    October 7, 2008 at 11:14 pm in reply to: 3D snow like in Max Payne trailer

    Look under your plugins. Simulation > CC Snow. Then make the layer its on a 3D layer.

    -Dustin

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