Forum Replies Created

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  • Doyle Rockwell

    November 14, 2006 at 10:28 pm in reply to: How to register Motion & get Insect Eye filter

    Heya,

    All is not lost. I thought you were looking for the version 2.0 (PowerPC-only) filters. The version 2.1 (Universal Binary) filters can still be downloaded, Apple just hid them in the general Final Cut Studio downloads page. With absolutely NO hints that they are there 🙁

    If you go here: https://www.apple.com/finalcutstudio/download/ and fill out the form (and enter your serial), you will see a link on the bottom-right, labeled “Motion 2.1 Registration Incentive”. That should do the trick.

    It’s so hidden that even AppleCare doesn’t know about it, I guess.

  • Doyle Rockwell

    November 14, 2006 at 10:18 pm in reply to: export file with transparent background

    Heya,

    Very few codecs support an alpha channel. Typically, people use the Animation codec, which is essentially lossless and has alpha. If you’re using the lower-thirds in FCP, though, why are you exporting? Why not just drop the Motion projects into FCP and take advantage of the round-tripping?

  • Doyle Rockwell

    November 13, 2006 at 4:16 pm in reply to: How to register Motion & get Insect Eye filter

    Heya,

    These filters are not included with the 2.0.1 update, which was just a bug-fix release. The filters are a “registration incentive”, i.e. they are a reward for paying customers. If you enter your name and serial number on the page I linked, you will be able to download the filters from Apple.

  • Doyle Rockwell

    November 13, 2006 at 5:33 am in reply to: How to register Motion & get Insect Eye filter

    Heya,

    You can download them from here: https://www.apple.com/finalcutstudio/motion/download/

    Good luck!

  • Doyle Rockwell

    October 27, 2006 at 5:03 pm in reply to: Photos aren’t keeping Alpha Channels…

    Heya,

    The alpha channel isn’t lost, it may just be that Motion is trying to guess the alpha type when you’re importing multiple images. You can still manually set the alpha interpretation. Just go to the Media tab in the Project View, select the source footage, then go to the Media tab in the Inspector and pick the appropriate type. If you’re bringing in images from Photoshop, they are premultiplied with white.

    Good luck!

  • Doyle Rockwell

    October 23, 2006 at 6:24 am in reply to: 3d Camera movement in Motion

    Heya,

    Zaxwerks makes a 3D-space plugin for Motion: https://zaxwerks.com/stackwerks/index.shtml

  • Doyle Rockwell

    October 21, 2006 at 11:50 pm in reply to: Frustration w/ trying to reorde layers

    Heya,

    The drag-and-drop can be a bit awkward (same as in iPhoto, et al), so I usually use the hotkeys or gestures to move layers up and down. It’s usually faster and definitely less error-prone.

  • Doyle Rockwell

    October 17, 2006 at 5:33 am in reply to: Motion does not run on 10.4.8

    Heya,

    If some windows are missing, then system’s version of ProKit (the Pro Apps’ UI framework) may be borked or otherwise incompatible. Try running the Pro Application Support updater found here: https://www.apple.com/support/downloads/proapplicationsupport31macosx104.html

    It can’t hurt, and it may do the trick (PPC only, I believe).

    Good luck!

  • Doyle Rockwell

    October 9, 2006 at 1:47 am in reply to: Sapphire Sadness in Motion

    Heya,

    Since FCP 5.1.2 now supports FxPlug, I would think that they’d be eager to tap that several-hundred-thousand user market. Hopefully they’ll come around 🙂

  • Doyle Rockwell

    October 5, 2006 at 5:08 pm in reply to: iTunes efx

    Heya,

    I think he’s referring to the colored light trails in the new iPod Nano commercials. It’s similar to the old flashlight/long-exposure trick of days gone by.

    While it would be possible (but really tedious) to do the shots in a 3D compositor, I would guess the trails were generated in anapp like Maya. A 3D tracker like Boujou or PFTrack could be used to solve the path of movement, then you just run a surface along that path (with the appropriate streak texture). Even with that much automation, it would take a decent amound of hand-tweaking to ensure that the trail surface is properly oriented for twisting.

    Combine all that with a bunch of roto, keying and color-correction, and you’re golden 😉

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