Forum Replies Created

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  • Even better. Thanks for this!

  • This may (or not) be helpful, but if you open the timeline index and right-click on the column headers, you can select Active Angle to be one of your columns.

    I wasn’t able to search for the angle itself, but you can search on clip name and it’ll show you chronologically every instance of that clip, and which angle is active.

  • Doug Metz

    May 5, 2023 at 11:56 pm in reply to: Customize/Delete Export Metadata Template

    It would appear to be a per-machine preference and applies to all existing and newly created libraries. So if you’ve set this default on your laptop, everything you open on the laptop will comply.

    Carry the project on a drive to another location and plug it into a different machine, that machine’s preference/default would prevail.

    EDIT: If you select a project, delete the placeholders, and type something in one of the fields that _isn’t_ a placeholder, that should stick to the project no matter what you open it on.

  • Doug Metz

    May 2, 2023 at 10:37 pm in reply to: Customize/Delete Export Metadata Template

    This works across libraries…

    – Select any project/timeline in the browser

    – Go to the Share pane of the Inspector

    – Delete all the placeholders and Save as Default

  • Doug Metz

    April 14, 2023 at 9:14 pm in reply to: multicam clip is black

    When you identify your angles in the inspector (prior to creating the multicam clip), you’re telling Final Cut to put all of those clips in the same angle, instead of treating each clip as its own angle.

    Say you’ve been shooting all day with Cam A and Cam B… a few hundred clips wouldn’t be unheard of. But you only want 2 angles. One for each camera.

    Duplicating a clip into a new angle zoomed in as MCU shouldn’t be any trouble as long as it’s synced with the rest of the angles.

  • Doug Metz

    April 13, 2023 at 10:22 pm in reply to: multicam clip is black
  • Doug Metz

    April 13, 2023 at 9:21 pm in reply to: multicam clip is black

    I’m not sure it has anything to do with thumbs, but maybe you’re seeing something I’m not…

    It appears to be an 8-angle multicam clip, with the video monitoring on clip 1577 (OP would need to scroll up a touch in the pic on the right to see it). This is reflected in the pic on the left, where you can only see the contents of angle 1577 in the timeline, because there aren’t any cuts and there’s nothing else in that angle downstream (black).

    All of that lines up with the playhead position, which is the same in both images.

    I still think rebuilding the Multi as described fixes the whole thing, but I could be wrong.

    EDIT – cleaned up some weird markup that appeared after I posted.

  • Doug Metz

    April 13, 2023 at 6:29 pm in reply to: multicam clip is black

    I’d redo the multicam in this case. It looks like you’ve only got 2 actual cameras, but an angle for each clip. What you’re seeing is what is available at the playhead position in the multi viewer, and what is available in the particular angle of video being monitored in the timeline.

    So the way I’d set that up:

    1. In the browser, select all of the Cam 1 clips

    2. Go to the Info tab of the Inspector, set it to General or Extended view (at the bottom left of the pane), and put ‘Cam 1’ in the Camera Angle field

    3. Repeat these two steps for Cam 2, Cam 3, etc. If you’ve got external audio recorded, add one for Sync Audio too.

    4. Select ALL of the camera clips (and audio if applicable) in the browser and create your new multicam clip.

    This will reduce the number of angles to the number of actual cameras on the shoot, and they can all sync via audio (or TC if you’ve got that sorted out, most don’t).

  • Doug Metz

    March 9, 2023 at 5:58 pm in reply to: Object Tracking Motion Path in FCPX

    Probably. The original post is a bit ambiguous though – the way I read it initially, sounded like he was the one moving the puppet around via motion path, and then trying to add lips. If the puppet doesn’t move otherwise, it’d make sense to comp the stationary puppet with the lips, and then drive the comp.

  • Doug Metz

    March 7, 2023 at 10:30 pm in reply to: Distort Only Parts Of A Clip

    Do you have any screen shots of what you’re trying to do?

    I’m not sure if you want to distort the full frame for a short duration of a longer clip, or if you’re wanting to distort a portion of the full raster (regardless of time).

    Showing video inside a book – does the video span both facing pages, or is it just on one of the two facing pages?

    It sounds like you’d want sort of a ‘page turn’ effect with a drop zone, but I can’t picture what finished looks like, given the description.

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