Didier Fereaux
Forum Replies Created
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no one? ☹
still having this issue, happens to all my projects.
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Didier Fereaux
November 23, 2018 at 11:36 am in reply to: Same scene rendering differently on Mac and PCno change. argh.
I embedded the colour profile, didn’t embed, tried both. same results. -
Didier Fereaux
November 21, 2018 at 10:50 pm in reply to: Same scene rendering differently on Mac and PCupon further reading it seems to be an .png issue when it comes to editing textures.
I’m going to save them as a .tiff and let you guys know how I go! ☺
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Didier Fereaux
November 21, 2018 at 10:28 pm in reply to: Same scene rendering differently on Mac and PCHey guys!
Here’s a screenshot comparison for one of the renders:
https://i.imgur.com/m2LHnjt.jpg
I’m using garagefarm.net. As you can see, the reflections are overexposed on the image on the right.
I’ve done a bit of research and came across this forum thread:
https://www.c4dcafe.com/ipb/forums/topic/46358-mac-vs-windows-differences-on-renders/
“And it seems to be related with the image used to texture the Color Channel. This image is a PNG 6000×3000 pixels generated on my Mac using Photoshop.
If I disable this image in the Color Channel, leaving it with a simple flat cream tone (and even leaving the rest of channels untouched: bump, specular and reflection with their greyscale textures controling that behaviours) then both renders on my Mac and the PC are absolutely identical when comparing on AfterEfects or Photoshop.
The question now is, what can I do with all the Color Textures on my scenes when rendering on the PC? I need to prepare some custom texture versions only to render over PC’s? I suposse it’s something related to the Texture Image native Gamma and how it is exported from Photoshop on my Mac and how it is treated on the PC side when reading inside Cinema…”
Maybe it’s something to do with the textures I’ve created in photoshop on my mac perhaps? Very odd.
Don’t know if it’s anything to do with my computer specs but here they are anyways just incase:
My Mac specs are:
2012 Macbook Pro Retina
2.7 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 650M 1024 MB
Intel HD Graphics 4000 1536 MBMy PC specs:
Custom PC build
Intel Core i7 8700K Hex Core LGA 1151-2 3.70GHz
Corsair Vengeance Blue LED 64GB (4x 16GB) DDR4 3000MHz
2 X EVGA GeForce GTX 1080 Ti SC Black Edition GAMING iCX 11GB -
Didier Fereaux
December 2, 2015 at 12:39 am in reply to: Adobe Premiere Pro CC Timeline automatically zooms in when moving clips around.December 2nd 2015, have the latest update of Premiere, Bug is still in full motion.
Thank god I found this thread, I thought I was the only one, was going crazy.Adobe please fix this as its SOOOO annoying.
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Yes it is, I noticed when I take off the keyframes it works.
But here’s the twist.
I created this design over a year ago (the client reuses the same logo every year and just adds another tagline to it) and last years animation has the FFD in it and it was animated and came out perfeclty.
I placed everything in a new scene but same problem.
Maybe the file is corrupt? I can’t see how, I rarely touch it and it’s a rather simple scene file. -
I am having the same problem, using the right version of C4D for the plugin (r13 for r13) and no branches generate.
Deleted, installed, deleted, installed, not working… -
legend! must of gone right past it! Thanks mate appreciate it 🙂
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Just an update since this post, the plugin doesn’t even work in the viewport anymore…AHHHH!
+ tried it on my laptop, exact same problem!
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thank you good sir! 🙂