Forum Replies Created

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  • Designbytes

    January 19, 2007 at 12:44 am in reply to: How to make a perfectly right angled square sweep nurb?

    works here….

    1. create rectangular, square or whatever sweep spline
    2. create the square profile spline
    3. create the sweep nurb object
    4. drop #1 into the sweep nurb
    5. drop #2 into the sweep nurb

    if the resulting sweep nurb appears “flat” try adjusting the orientation of the profile nurb — XY, YZ, or XZ

  • Designbytes

    January 6, 2007 at 12:33 am in reply to: 2 spline shapes in a “Spline Object”

    -create two spline primitives – “diamonds”
    -select both
    -make editable
    -issue the “connect” command

    should create a third spline that is made up of the two “diamonds”

  • Designbytes

    March 3, 2006 at 11:02 am in reply to: I’m a lost newbie…..

    …back to your “top of roots” problem….early morning learning going on here, so mileage may vary:

    ** select top of root object as required (poly mode);
    ** pick function–> split (this duplicates and separates the selected group into a new object);
    ** position the top-root object a close to where you want it in relation to the enamel object;
    ** select enamel object and newly created top-root object and pick function–>connect (this creates duplicated, but connected object)
    ** join the mesh of the two objects using create poly or bridge tool

    presto! …I think 😉

  • Designbytes

    March 1, 2006 at 1:27 pm in reply to: I’m a lost newbie…..

    for #2: the object you are using needs to be “editable” – ie. not a primitive, etc but polygon object; then you need to be in “polygon” tool mode (as opposed to points, edge tools) and select the polygons you want to subdivide. they will turn color when selected; then find “subdivide” under the function menu

    for #1: not sure if the “tooth” is two separate objects or one; I suspect maybe one and that the roots and top are the same object; if so, get in polygon tool mode again and select the root area; then find “set selection” under the selection menu; this will save that selection set under the object and that “set” can be activated at anytime for use in texturing, further modeling, etc

    recommendation: can the manual for now – and refer back to it as you learn more; check out tutorials here and particularly http://www.c4dcafe.com and other forums; they are invaluable in getting a handle on C4D and to “think” C4D

  • Designbytes

    February 1, 2006 at 2:25 am in reply to: bezier tool?

    wow…and now that Adam T has turned on that “light bulb” and improved my productivity by at least 50% – thanks! and “duh!” to me – I also discovered that all the tools – move, scale, rotate – can “select” dots, polys or edges without resorting to the select tool. I may never use it again!

    don’t know in what parallel universe I’ve been living, but again, c4d makes me feel “dumb as dirt” and the forums save the day 😉

    thanks

  • Designbytes

    January 30, 2006 at 1:38 pm in reply to: bezier tool?

    …I should also add that there are numerous & alternative ways to do things in C4D and I am sure more experienced folks here will point those out. I am still learning!

  • Designbytes

    January 30, 2006 at 1:14 pm in reply to: bezier tool?

    Yes, I found (and find) some of the work flow in C4D a bit to get used to, especially if you come in entrenched with habits from other software – particularly 2D software. I curse a lot, but then walk away and come back! 😉

    The beziers curves is a case in point. I have been using Illustrator since 1987 and could uses its bezier tools without even thinking about it….C4D’s still has me pulling my hair out, but I am getting used to it. I do anything complex in AI and import in C4D and make only tweaks there. It saves my sanity.

    use the live select tool (arrow) to pick out points. use the “move” tool (keyboard E) to move the point(s) selected or to move the handle(s). hitting the space bar moves from tool-to-tool, so it easy to switch between select and move tools. with “shift” key down and using “move” tool, you can adjust one side of the bezier handle.

    also, at least in 9.5.2, if you have axis and axis bands on, you don’t have to switch to the “move” tool once the point(s) is selected….you can just move the axis or axis bands to move the point.

    once you have created a spline path, you usually extrude/sweep/lathe it to create a shape…..

    hope this helps

  • Designbytes

    December 15, 2005 at 11:43 am in reply to: newb quest

    …under prefs:

    – make sure “use hi-res coordinates” is off
    – make sure “graphic tablet” is on

    you may not be able to save changes under demo verison

  • Designbytes

    December 8, 2005 at 12:43 pm in reply to: slow render times in 9.5

    rendered scene on Mac to full screen editor window – v8.2, v9.1 and demo v9.52

    all were the same times

  • Designbytes

    September 26, 2005 at 3:54 pm in reply to: any quick key to hide something?

    …putting a display tag on an object gives you some of that functionality — not perfect, but a little quicker.

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