Forum Replies Created

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  • Dermot Shane

    April 4, 2012 at 6:09 pm in reply to: slog lut

    Personal pref + how flexiable your choice of software is in dealing with log math… but yea i prefered working with the flat images.. i was working in a DCi2K project and gradeing on a P3 mon…

    if you are targeting a HD finish, and have limited time, then maybe gradeing with the LUT makes sense just to get you to a place the producer & DP are Ok with straight off the mark, but not my first choice..

    d

  • Dermot Shane

    April 4, 2012 at 3:13 pm in reply to: slog lut

    I did a film recently shot on F3, i graded from the camera orignal media, and ignored the Slog Lut, it seems to be best suited for getting the images into the off-line system’s comfort zone… and to reduce producer wobblies to a minimum…

    The LUTs are avb somewhere on Sony’s site, i have them as well for Iridas tho

    cavet is that i didn’t use Resolve for the F3 film i graded, so not sure how the LUTs will play there.

    d

  • Dermot Shane

    March 30, 2012 at 11:35 am in reply to: DCI Cinema Suite for Final Touch

    maybe the Dolby ref mon is another answer?

    not big, but it is accurate

    d

  • Fluster = Flame & Luster intergrated into one software… wait and see how well they play together, to match Pablo & Mystika’s intergration is a large hill to climb, esp when they have decades of code from varying sources and OS’s to deal with.

    Also likely to be seen is a color surface on Avid’s DS, it already has good color tool set, UI sucks… see where it all stands once it has a useable interface.

    IMHO the end game = everything is heading towards becomeing a wide rangeing finishing tool. Resolve needs little to join the party, plug-in’s a decent paint system and basic edit tools… includeing audio to a sample.

    I do so much work with shows that are “soft locked” that i almost always turn to my DS over my Resolve.. color tools are much the same, reslove’s UI is mile ahead, but ablity to elegantly do changes – well it exists in DS, Mystika, Pablo, and soon Fluster… i’m SOL in Resolve

    d

  • With Pablo, Mystika and soon to arrive Fluster & DS with color surface all haveing paint/roto/tracking/keying intergrated, maybe it’s n ot too much to ask, it may be what is really needed?

    d

  • For me Discreet’s master keyer is good, as is DS’s 3D keyer… pretty comparable, pretty good on most days.

    And Primeatte6 and keylight plug’s are also very good, and if either would be avb in Davinci i would be more likely to use Davinci for real projects rather than playtime.

    But turning to the slowcooking field – Nuke’s IBK is the tool that i prefer to the master keyer, 3D keyer and plug’s on offer in the finishing box’s when it gets to heavy lifting time.

    d.

  • Dermot Shane

    March 21, 2012 at 11:58 pm in reply to: Baselight for FCP

    locked to a 32bit OS, and single proc with an EOL’d host?

    yea…. too late…

    With Resolve’s able read/write AAF + MFX from PP or Avid MC it closes that door to Baselight locked to XML

    PP should soon have SpeedGrade intergrated at some level as well.

    There’s no easy path for Baselight to get out of this mess

    Avid DS’s color tools are great, the UI sucks, but that’s delt with once the color surface that’s been announced arrives, and also soon Flame/Luster will be wrapped together into one package… the other popular mid -to- high end finishing tools already include gradeing, Mystika & Pablo.

    Seems to have been a giant miss-step to have put all their eggs in the Apple basket, and leaves them, Scratch and Filmaster with a shrinking market… too limited to compete with Fluster, DS, Pablo, Mystika, and possiably PP, to expensive to compete with Davinci

    d

  • Dermot Shane

    March 20, 2012 at 1:46 pm in reply to: Premiere Pro 6 to 5.5 frame grab comparison

    DNxHD only works with standard HD frame sizes, and a lot of my work for custom displays requires arbitrary rasters

    Walter… i use DNx wrapped Qt’s at all sorts of raster sizes, no probs when using an Avid DS, so it may be the implementation in PP that’s the issue? The codec does not care what you feed it when used in DS.

    d

  • Dermot Shane

    March 1, 2012 at 12:55 am in reply to: CDL to AVID – Does this work with Resolve?

    Now I’m not suggesting this is a good idea..

    but if you were really wanting to keep a grade made in MC’s 8bit cc… and you could not replicate said CC in seconds flat in a less challenged toolset…

    i would bring in the Avid bin into my DS, it opens up a 8bit cc that sits there just for this, and then use DS’s LUT builder to make 3D LUT’s from the MC grades… ugly, silly, but do-able…

    Have not seen a cc out of MC that warranted the time & effort tho… not to mention that the number of MC’s that are graced by a class A mon in a controlled environment is limited, making the cc’s somewhat unreliable generally…

    d

  • Dermot Shane

    February 15, 2012 at 4:02 am in reply to: A glimpse of the future?

    It’s really not very new….

    Discussion of the Ampex Ace touch screen editor from the 80’s
    https://forums.creativecow.net/thread/335/12062

    those who don’t learn from history are doomed to repeate it…

    Sucked to do a 14hr day on it then, arms killed, back hurt, fingers felt like they were stubs…

    Gimme a 9×12 wacom please…

    But new? gimme me a break… it’s really not “new”

    d

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