Activity › Forums › DaVinci Resolve › Would love to see a matte choke system in HSL qualifier
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Would love to see a matte choke system in HSL qualifier
Posted by Robert Ruffo on March 25, 2012 at 2:46 pmI do find it difficult to pull clean keys using HSL – even with very well shot Red footage. In Colorista II, which i otherwise find less powerful, matte keys are very easy with their matte choking system. This is not the same as grow/shrink. Grow seems to turn noisy keys into giants blobs of noise. A good choker takes a blurred key and lets you reign it in so it does not halo. This would save em hours and hours of futzing around per project.
Mike Most replied 14 years, 1 month ago 7 Members · 13 Replies -
13 Replies
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Gabriele Turchi
March 25, 2012 at 4:37 pmi 100% second this ,
today there are keyer that are way more powerful than the Resolve One ..
colorista is an example , but obviously SMOKE is the perfect example
i hope BMD will consider to improve the keyer
thanks
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Dermot Shane
March 25, 2012 at 5:12 pmFor me Discreet’s master keyer is good, as is DS’s 3D keyer… pretty comparable, pretty good on most days.
And Primeatte6 and keylight plug’s are also very good, and if either would be avb in Davinci i would be more likely to use Davinci for real projects rather than playtime.
But turning to the slowcooking field – Nuke’s IBK is the tool that i prefer to the master keyer, 3D keyer and plug’s on offer in the finishing box’s when it gets to heavy lifting time.
d.
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Knut Jansohn
March 25, 2012 at 5:49 pmI like baselight’s dkey. Very handy, collect simply the desired colores…
BTW: from the gradingmonitor and not from the gui (viewer)! -
Sascha Haber
March 25, 2012 at 7:56 pmYep, Scratchs new keyers are also much more effective, but i agree, using keylight or primatte would be the best.
And a proper Grow,Shrink and blur would be soooo useful.A slice of color…
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Mel Matsuoka
March 26, 2012 at 10:29 pmI know this will never happen, but in my dreams, Resolve would have some sort of implementation of the “localized segmentation” roto technology that Adobe is using for their Rotobrush feature in After Effects.
It’s funny that when I’m neck-deep in a Resolve session, I tend to completely forget that any other software tool exists on my workstation. It’s only after spending WAY too much time trying to finesse a challenging HSL key in Resolve do I end up remembering that I can probably pull a much more accurate “key” way faster by bringing the shot into After Effects and using the Rotobrush tool to render out a matte for the element in question.
A simple planar-tracker would also be a huge timesaver as well.
But I definitely agree that the matte/key options in Resolve need a lot of improvement. I’ve always loved Colorista for its “feather bias” feature alone (even though as a whole the plugin is clunky as hell to use), and having this in Resolve would be awesome.
I wish you could post-blur the edges of external mattes as well, but that’s probably asking too much of a grading package to do 🙂
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Dermot Shane
March 27, 2012 at 12:13 amWith Pablo, Mystika and soon to arrive Fluster & DS with color surface all haveing paint/roto/tracking/keying intergrated, maybe it’s n ot too much to ask, it may be what is really needed?
d
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Sascha Haber
March 27, 2012 at 9:41 amGone are the days where a colorist had a willing assistant where he could send those shots over to and get a properly made alpha channel back 😉
A slice of color…
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Gabriele Turchi
March 27, 2012 at 12:49 pmShane : what is fluster ?
thanks
g
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Dermot Shane
March 27, 2012 at 1:06 pmFluster = Flame & Luster intergrated into one software… wait and see how well they play together, to match Pablo & Mystika’s intergration is a large hill to climb, esp when they have decades of code from varying sources and OS’s to deal with.
Also likely to be seen is a color surface on Avid’s DS, it already has good color tool set, UI sucks… see where it all stands once it has a useable interface.
IMHO the end game = everything is heading towards becomeing a wide rangeing finishing tool. Resolve needs little to join the party, plug-in’s a decent paint system and basic edit tools… includeing audio to a sample.
I do so much work with shows that are “soft locked” that i almost always turn to my DS over my Resolve.. color tools are much the same, reslove’s UI is mile ahead, but ablity to elegantly do changes – well it exists in DS, Mystika, Pablo, and soon Fluster… i’m SOL in Resolve
d
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Mike Most
March 27, 2012 at 3:46 pmWhile I don’t necessarily disagree with your conclusion about finishing tools becoming more comprehensive, I would also point out that the cheapest tool of the three you mentioned (DS) still costs 10 times what a Resolve license costs. I’m not saying that Resolve doesn’t compete with these things – in some circles it does – but to some degree, you’re comparing things that are aimed at very different markets at vastly different price points. And you’re comparing a tool that actually exists (Resolve) to one that doesn’t (your theoretical Lustre/Flame integrated combination, which actually has been shipping for almost 1 1/2 years as Flame Premium, which also includes Smoke). And unless I’m mistaken – and I might be – I believe that DS already works with the Avid Artist panel series.
As for “everything” headed towards a more comprehensive tool set, I would probably dispute that. At the higher ends of the industry, specialization is still very prevalent and highly desirable. Good conforming and finishing artists are not expected to be great colorists, and vice versa. In the “one man band” world of smaller operations and individuals, that is not the case. But then again, you’re not likely to find a Baselight, Flame Premium, or Pablo setup in those places…
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