Forum Replies Created

  • Derek Nickell

    January 5, 2013 at 6:07 pm in reply to: AE CS6 failing on ‘fast blur’

    I had tried disabling all effects, rendering as a tiff sequence, rendering 1 at a time and they all failed. Footage is PR422, normal project settings for 1080, no other switches enabled.

    I went another way with the design and started over with all the layers using mask feather for edge blur. Had to get it out a couple days ago. Fast Blur and Gaussian work on other sequences within the same project, just not that one.

  • Derek Nickell

    January 2, 2013 at 5:28 pm in reply to: AE CS6 failing on ‘fast blur’

    Force closing AE and saving a copy of the project.
    All layers are solids with a single mask and turbulent displace.

    I have disabled fast blur on every layer and rendered with it failing at the exact same point on the timeline without a pop-up telling me that fast blur caused it.

  • I’m on set right now, so no. I can’t really spell it out any further than I have.

    Export as TIF Sequence
    Import TIF as sequence
    Render Sequence as needed.

  • Is it still failing during render?

  • IN your render queue, change your output module to TIFF Sequence with Alpha (you can setup a custom TIFF sequence if you want, but this will work).

    This will export individual loss less TIFF frames to your specified directory.

    Import the TIFF files back into the project and make sure you select all of them and make sure TIF sequence is selected. This will create a sequence in your project folder.

    Right (ctrl) click the new sequence and select interpret footage and make sure your FPS is set to your initial frame rate. Create a new comp by dragging that sequence to the ‘make new comp’ button and export it like you would any other sequence.

    Since the frames are already rendered, it doesn’t have to compute the effects while it renders.

    Should work.

  • I think Twitch is doing it to me in CS6 as well. The render kept failing around the twitch effect in my project. Not at any specific frame, sometimes getting all the way through.

    Just finished it in a TIF sequence.

  • Derek Nickell

    February 16, 2012 at 5:27 pm in reply to: Animated Light Painting

    That’s what I was initially thinking as well. But how could it mesh so seamlessly and flow like that?

  • Derek Nickell

    February 16, 2012 at 9:39 am in reply to: Animated Light Painting

    I looked at that tutorial about 2 years ago. This is something different. The reflections can’t be made in AE like that.

    I was thinking this might be 3D’d in Maya and then light streaks added with specular highlights from the car and surrounding objects.

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