[Bill Davis] “[Shane Ross] “Wow…some of those are so basic, and are not only in other professional NLEs…but were also already doable in FCP 7. So they stepped back on functionality. Guess they didn’t realize that professional editors needed those things? Some seem like huge oversights…like audio crossfades and markers. So basic
Shane
Little Frog Post”
Shane,
If you want to take the “glass half empty” traditional approach, then absolutely. All of these are accurate. On the other hand, if you realize that Apple poured a fully functioning database, range based key wording, magnetism for assembly speed, a planetary class multi-cam system, the ability to work in one rez, then swap pointers to other resolutions nearly instantly with a click – and the hundreds of other large and small advancements that Randy U built into X after rethinking things he perviously created for Premier and FCP Legacy before X – then YEP, these things are “missing” in X.
And many of us barely miss them.”
Bill:
I agree with you on most of what you are saying but I respectfully have to disagree with you on a few points. Sometimes it is the small stuff that counts. Having the ability to adjust the opacity or audio level in the timeline is nice and I consider it a time saver. I am also in complete agreement with what Steve Martin says.
I do like FCP X and how much it has developed into something nice. I just don’t like seeing some of the basic functionality being done away with.
One area where FCP X has really excelled since 10.1.2 is media management. On the other hand, key framing and trimming is a weak point with FCP X, really want to see that addressed.
One thing that was not in the list, so this will be considered a “bonus”, if you will would be a storyboard edit. You could do a quick rough cut by simply arranging the clips in the order you wish and then drag them into the viewer (canvas in prior versions). Why this feature went missing is a mystery to me.
Just sharing my opinions and thoughts.
camera operator | editor | production assistant
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