Forum Replies Created

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  • David Cabestany

    April 30, 2016 at 10:21 pm in reply to: Change objects in a sphere to show the back face

    Hey Dan,

    I jumped into another project for the past couple days and hadn’t had the chance to try this. So sorry about that. Much to my chagrin I’m stuck in the office this weekend so I have the time to work on this again.

    Here’s what happened:


    This new expression works, but only if applied to one of the layers (the first on the group) I left all the remaining 115 with the original expression.
    If I apply the expression to every card layer then I get the opposite effect (backs facing me with the fronts pointing toward the null).

    In any case, when looking at the layer in the outer comp it still looks wrong, only the faces are showing. Because of the position of my layer in the outer comp, I must have collapsed transformations enabled, but even if I turn it off just to check, the cards are still facing all front.

    Kalle, because of what I need to do with this cards I think it’s easier to use this method instead of C4D or Element, but I appreciate the suggestion.

    Claude, Thanks for sharing the tutorial. In fact it was Dan who provided that solution, but that technique relies on a fake sphere made by the CC Sphere plug in, due to the camera motion I have I need my layers to have actual 3D coordinates.

    Richard, I replaced the null with a solid and it made a huge mess, no idea why. But thanks for the suggestion, it actually makes sense on paper.

    Anyway, perhaps is not meant to be done?

    Thanks everyone for chipping in.

  • David Cabestany

    April 29, 2016 at 12:32 am in reply to: Change objects in a sphere to show the back face

    Yes they are, but sadly that didn’t work either.
    They al changed the orientation, but in a weird way.

    Best,
    D.

  • David Cabestany

    April 29, 2016 at 12:15 am in reply to: Change objects in a sphere to show the back face

    Hey Dan, thanks for getting back to me.

    Unfortunately that didn’t do it. It just reversed the orientation of all layers, so the ones that were looking ok before are showing flipped and viceversa.

    The strange thing is when I look at a single layer by soloing it, then I can see the back of the comp as I would expect.

    Best,
    D.

  • David Cabestany

    April 28, 2016 at 7:51 pm in reply to: layer in & out points expressions

    Thanks a lot Dan.
    Best,
    D.

  • Sorry, no idea how to help you.

    What does that button do? (I come from After Effects).

  • David Cabestany

    April 27, 2016 at 4:21 pm in reply to: layer in & out points expressions

    Using Tzur’s expression that only animates a fade in without worrying about the out point of the layer, is there a way to make the fade in faster or slower? I’m not clear on what’s controlling the speed of the fade in with the expression as it is right now.

    I tried using Dan’s expression without the second part, but right after the timeline passes the half of the layers duration then the value jumps automatically to almost nothing (.2%)

    Best,
    D.

    In=thisLayer.inPoint;

    if (time>=In){
    ease(time-In,100,0)
    }else{
    100
    }

  • Oh my god!!!!!!!!! It works!!!!!!!!!!!IT WORKS!!!!!!!!!!!!!!!!!!!!
    You just saved me days of manual editing with this nifty trick, Thanks so much!!!!!

    There’s an error though, albeit a small one, where it says endKF at the very end it needs to be endKf (lower case f)

    I’m forever indebted to you.

    Best,
    D.

  • No, it’s a long video and the idea of doing this is to give the illusion that the footage is sliding into different footage when it will actually be sliding on itself. I’m planning on placing the markers where the cuts happen to minimize the cheat.

  • I want to add the offset effect to a long video and have different movements happen:

    From left to right
    From right to left
    From top to bottom
    From bottom to top

    I need to add all four motions as sets of keyframes and then have them occur at selected times using the markers on the layer, which I will label L,R,U,D or something like that.

    The way the expression is working right now only one motion is allowed.

    It’s a super long video, so using markers instead of keyframes to trigger this animations is a huge time saver.

    Best,
    D.

  • Hey Dan,

    I’ve been playing for a while now trying to integrate the comment into my expression, but each time it returns an error.
    Would you mind helping me figure this out?

    Best,
    D.

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