Forum Replies Created

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  • David Bogie

    November 18, 2009 at 11:32 pm in reply to: Optical Flow Slow Motion Q

    [jamie hamlin] “Thanks but Im all set using smoothcam. I actually use Boris Optical stab. This footage was smoothed prior to sending to Motion. Does that matter? “

    SmoothCam uses Apple’s Optical Flow, it runs the same analysis. You might have mentioned the whole Boris thing much earlier. Never heard of it myself but it’s obvious you need to talk to BorisFX.

    bogiesan

  • David Bogie

    November 18, 2009 at 11:27 pm in reply to: Multicam edit – with sequences not clips

    Sheesh, you kids. Why, when I was your age we recorded iso feeds of multiple cameras to 2″ quad machines located in the basement.

    amber, before you try to edit these sequences in the multiclip interface, be sure you are plenty comfortable with the whole paradigm. Be sure to practice on some smaller, less complex pieces before you commit to a workflow that may take more time and effort than you could possibly recover.

    For me, the only way to use multiclip for HD material is at the offline level and that would require getting all of the P2 clips assembled, exported as self-contained lo-rez movies, and brought back in. I’d be doing that with burned-in camera numbers and timecode but that’s just me and it’s a product of my mistrust of producers who can’t direct their own way out of restroom stall but who want to call all the shots. This often ends up with several slugs of black from cameras that were off or changing chips or in the hands of incompetent shooters.
    After the edit was locked, I’d recapture or relink to the high rez source. But that’s just me.

    bogiesan

  • David Bogie

    November 18, 2009 at 4:53 pm in reply to: Optical Flow Slow Motion Q
  • David Bogie

    November 18, 2009 at 3:53 pm in reply to: Which Video Compression to choose

    this was posted by Todd over the Adobe AE forum:

    In most cases, you want to export a Flash video (FLV) file, not a SWF file. Exporting a SWF file is only a good idea when you only use vector graphics in AE, and you limit yourself to using features that are supported as vectors for SWF export. The list of features supported as vectors for SWF is here.
    Here is the After Effects Help page on how to Render and export a composition as an FLV or F4V file.

    https://forums.adobe.com/thread/526165?tstart=0

    bogiesan

  • David Bogie

    November 18, 2009 at 3:45 pm in reply to: Which Video Compression to choose

    This kind of question gets asked often around here and it usually indicates little knowledge of Flash which is a programming environment, sort of. Your video can be played back from a Flash interface using many different codecs.Open the Flash manual and decide which of the acceptable codecs you need to satisfy your delivery specifications or the Flash project requirements. Pick one.

    You seem to be assuming Flash is going to magically reduce the size of your video file and that is not true. You cannot use the native Flash rendering codec unless your sequence is comprised totally of vector art and has absolutely no effects or filters that require rasterization.
    Your frame size is quite large and, if you will not reduce it, your image quality will be determined by the two other factors you can control when transcoding for Flash delivery: frame rate and image quality.

    bogiesan

  • David Bogie

    November 17, 2009 at 8:45 pm in reply to: source window grief

    You eventually get accustomed to the huge differences between FCP and Avid or you abandon one of them as unreasonable.
    Hitting q will toggle the focus between the viewer and canvas.

    bogiesan

  • David Bogie

    November 16, 2009 at 4:36 pm in reply to: shatter and object positioning

    [Ian Anderson] “I am stumped if i can see an ‘object position/scale/rotation’ within the plugin. “

    Sorry, I’ve read and reread your post several times and just cannot see what you’re after. But there are positional controls inside Shatter. You can move the force spheres and you can position the filter’s camera, even move the camera upstream to the comp camera, but positioning the object is not possible.

    bogiesan

  • David Bogie

    November 13, 2009 at 3:34 pm in reply to: Liquid pouring into create text

    I wonder if the edge collision detection can be driven by the alpha of a text object? Even if it could be done, you’d need superb logical skills to stack the layers to prevent the counters from being filled.

    Filling a text object is easy. Just shoot an aquarium and matte that into your letters. Creating text shapes (or any shapes) from a simulated liquid is an endless quest of even the best 3D artists.

    bogiesan

  • David Bogie

    November 12, 2009 at 4:06 pm in reply to: Liquid from a needle…

    Nice work, commendable effort to assist.
    And it’s cool, too.

    bogiesan

  • David Bogie

    November 12, 2009 at 4:04 pm in reply to: Another Export question

    [Jason Twite] “poor quality results. “

    That’s a bit subjective.

    bogiesan

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