Forum Replies Created

Page 19 of 414
  • David Bogie

    December 8, 2009 at 9:09 pm in reply to: Garbage Matte to Cut “hole” in Video

    Forget Mocha, that could take you a few months to figure out. All you need to do is rotoscope the arm. Almost impossible in FCP but you already have Motion and there are many freebie multi-point masking tools for both apps.

    bogiesan

  • David Bogie

    December 8, 2009 at 9:06 pm in reply to: Real Time playback

    [Beau Tardy] “Therefor the Graphics Card performance should have an impact on the overall Real Time playback performance for any particular system. Is this right? “

    Negative. The card just draws the pictures it gets handed from the CPU.
    In Motion, the graphics card is everything. In FCP, it’s just the window to the outside world.

    bogiesan

  • David Bogie

    December 8, 2009 at 3:24 pm in reply to: SmoothCam constant re-render

    [Andrei Bocharnikov] “Guys, what is the problem with my clips? I have to constantly re-render all video with SmoothCam plugin applied on. I render it and after some time i see all SmoothCammed clips are red again… It is quite annoying and time consuming. “

    At the risk of confiming my curmudgeon status, why, I remember when After Effects took a weekend to render ten seconds of one effect on one layer. In those days, we learned how the render pipeline worked and we planned accordingly. Mostly, we prerendered and imported self-contained movies of everything we could. Sometimes we used low rez versions if the effect wasn’t locked down.

    Optical Flow in Motion and FCP can be easily prerendered.

    bogiesan

  • David Bogie

    December 8, 2009 at 3:19 pm in reply to: How to recreate this visual effect in AE?

    Recreating sand animation in a simulation? Cheaper and w-a-y more fun to find a competent sand animation artist. This woman’s skills cannot be simulated, they can only be faked.

    bogiesan

  • David Bogie

    December 8, 2009 at 3:16 pm in reply to: Fracture Design

    What is this “Fracture Design” thing to which you refer?

    bogiesan

  • David Bogie

    December 8, 2009 at 3:14 pm in reply to: ‘Sketched’ effect

    The spot you showed looked like the hand had been inserted over the drawings in post. That makes things much easier.

    You’d do us all a huge favor by returning and letting us know what steps you took to achieve your desired look.

    bogiesan

  • David Bogie

    December 8, 2009 at 3:07 pm in reply to: Refraction in Post

    > The first two links you’ve posted, return a 404 error 🙁 >

    Search the index of AE tutorials for RE_FREAKING_FRACTION. It simply cannot be too difficult.

    bogiesan

  • David Bogie

    December 6, 2009 at 6:53 pm in reply to: animation flash – after effects – final cut pro

    You need to think about your final deliverable’s best possible codec. If you don’t know what that is, find out. You need to know the frame rate, pixel dimensions, and preferred delivery specifications for the format.

    > I would like to end up with a final animation that is broadcast quality for the uk.< Once you know what that is, you apply those settings to everything and you've made several bad choices. DV is about 800x500 pixels, roughly. If you go anamorphic, you don't gain any pixels. So if you import a 1440 image you have to scale it down to fit which is a waste of everything. bogiesan

  • David Bogie

    December 6, 2009 at 6:48 pm in reply to: Help needed with smoothcam in FCP6

    Yar, I’m with the other guys, looks like a field issue to me; might help to know what your original footage source is.

    bogiesan

  • David Bogie

    December 6, 2009 at 6:43 pm in reply to: mapping bezier animation to audio track

    Audio behaviors are difficult to wrap your head around but if you watch Mark Spencer’s freebies you can at least get started. You can apply several behaviors to your lie or to copies of the line. You can select the amplitude or freq range that is applied to the behavior. but these don’t give you mouth movements or phonemes, they just give you changes t the shape of the mouth object.

    If you want to use phoneme-style mouth animation, you must build the basic set of mouth shapes and figure out a way to sub them into your sequence on cues or markers several times every second, just like old school animators used to do it.

    In After Effects, we’d use expressions, changed with hold keyframes, to substitute a range of mouth shapes from a precomp. Pretty easy to do once the rig is built. I don’t know if there is a suitable analog in Motion. However, you’re not the first guy to try mouth animation in Motion so there has to be something on youtube or the rest of the Net you can search for.

    Please come on back and tell us how you solved your challenge, It will really help others lookig for similar solutions.

    bogiesan

Page 19 of 414

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy