David Bogie
Forum Replies Created
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[maurice jansen] “now i have to find a way to calculate the gaps.
but that won’t be the problem. “How many screens did you say? and wehre are they?
If it’s than a 4×4 grid of 16 screens, the mullions between the sets are not worth worrying about.bogiesan
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sphere requires a source layer that is a 2×1 ratio. It wraps perfectly, nothing else does.
If you’re doing a globe, for crying out loud, be sure you set the rotation properly so the sun rises in th east.
bogiesan
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Never heard of a bonsai.
is this for a digital signage installation or a video installation. Huge difference in how you deliver. once you know what the playback engineers need, post back.bogiesan
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that’s totally different. Your OP:
> I am attempting to convert a quicktime file to SWF using After Effects. Final file size is an issue. My origina QT file is 1 GB so I am exporting from QT and reducing the size to approximately 215 MB using H.264. When I export the file from AE using the SWF the file ends up being 680 MB. Any suggestions to reducing the end file size?SWF is a specialized file format but any SWF package of which I am aware also uses FLV without hesitation.
Put SWF into the search at versiontracker.com. I came up with several possibilities.
bogiesan
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You might get better advice if you’d tell us about your specific needs. There are no universal solutions that cover all formats and codecs and bit depths. That’s one of the reasons the available information is rather dated.
We are strictly DV in my shop. We’re not getting any new toys until the global economy stabilizes or the workers finally rise up against their oppressors who own the means of production!Umm, with our everyday workflow, these issues everyone are experiencing are things with I which i can only sympathize.
bogiesan
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Most of these SWF questions end up being a simple user error, you are confusing a delivery format with a compression format. SWF is not a compression system. SWF leverages playback by using the CPU locally to recreate and display vectors and vectors are really small files.
If you started with a movie, After Effects is simply going to be outputting very complex bitmap frames, not vector art. You gain nothing using SWF.
bogiesan
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David Bogie
February 18, 2009 at 9:56 pm in reply to: Render movies with a transparent backgrounds (how to)[filipe mendes] “Sorry to ask, but I’m not English and most of the manuals are in Englsh.”
Yes, I thought so. It’s our conceit as Americans that we (most of us) do not understand more than one language. But you should be able to obtain most of the manuals and help system files in other languages.
bogiesan
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David Bogie
February 18, 2009 at 9:51 pm in reply to: Why is rendering so slow? I have 16GB of RAM for Pete’s sake!the section called >Improve performance by simplifying your project< sounds like I wrote it, excpet, of course, that it's accurate. this part of the help system was new to me: > Render multiple frames simultaneously < and it's got lots of RAM information I did not know. Thanks for the post, Todd. bogiesan
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David Bogie
February 18, 2009 at 4:04 pm in reply to: Render movies with a transparent backgrounds (how to)[filipe mendes] “Am I missing some option on the render process? “
Yes, you have failed to throughly research how to use and then to activate the alpha setting. It is millions of colors+, the plus sign (+) is the alpha channel.
You must first use a codec that supports alpha. I only use Animation.Look it up in the manual. You will get your answer faster than asking us to explain it to you.
bogiesan
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David Bogie
February 18, 2009 at 3:17 pm in reply to: Why is rendering so slow? I have 16GB of RAM for Pete’s sake![Joe Walker] “Why are my complicated projects taking so long to render?”
You can research rendering speed here on the cow. We see this topic at least once a week. The math is interesting if you are expecting Dv performance with HD elements. HD contains an order of magnitude more pixels. When rendering complex projects, you can see 10 times as much time required to calculate pixel modifications for every frame. Maximizing AE’s rendering performance is not about throwing raw power or RAM at it. You deliberately and carefully structure your workflow to take advantage of your machine’s capabilities while sidestepping its shortcomings until you must render at full rez. Most of us do this with proxies and prerenders and low rez previews until we know something is golden. Generally, RAM doesn’t help improve AE’s rendering since every pixel of every frame is calculated pretty much from scratch. Graphics cards don’t help either because OpenGL remains a cruel joke.
If you don’t want to do any of that careful planning, or your projects are just so incredibly unique from everyone else’s that you simply cannot break them down into chunks on which you can save rendering resources, or if rendering is how you make money, you will need to explore setting up a rendering farm.
bogiesan