Forum Replies Created

  • David Alvarez

    September 30, 2010 at 4:33 am in reply to: Noise appearing in rendered textures

    thanks for the pointers, will definitely give that a go.

  • David Alvarez

    September 29, 2010 at 6:18 pm in reply to: Noise appearing in rendered textures

    I am using area shadows.

    What does procedural noise mean? I am creating a new material and then applying a texture in the color settings and applying the same texture in the bump setting.

    Where would i boost the quality? Sorry to ask but I am kinda of new to c4d and I have jumped into this project without really knowing what i am doing.

    Where do i boost the quality, is that in the render settings or in the texture settings?

    Btw, thanks for taking the time to help me with this.

    Any advice is good advice 🙂

  • David Alvarez

    September 29, 2010 at 5:06 am in reply to: Noise appearing in rendered textures

    sure thing. I have provided a link to an mov because it is hard to see the noise in just a still frame. There are two clips side by side, one with the rendersettings mip at 50% and the other at 100%. The one at 100% is much better in terms of noise but the noise grain is still there.

    https://peglegpro.com/client/misc/MIP-tests.mov

    the mov is a little pixelated because I am trying to keep the file size down so there is added noise but I think it should give the general idea

  • David Alvarez

    September 29, 2010 at 12:40 am in reply to: Noise appearing in rendered textures

    I have my AA set to best animation, with min at 1×1 and max at 4×4. All the textures are set to MIP and I am not using GI or AO in these renders. However I do find that with GI it does tend to make things a little better.

    I suspect it is because I am doing night scenes with very dim lighting. In this last scene I just rendered, I have a bottom lit plaster wall and I am mimicking moon lighting and have a camera zoom. The wall after the render has serious amounts of noise, the noise is very heavy. I can render it with more light to make the noise go away but then I loose the night effect.

  • David Alvarez

    September 22, 2010 at 7:48 am in reply to: Rendering with global illumination question

    ahh you are correct. I thought i was going crazy there for a while. Thanks!

  • David Alvarez

    September 16, 2010 at 2:57 pm in reply to: animated video texture with alpha that cast shadows?

    wow i stand corrected. You are right. I just tried it again and it works! ugh. Spent a whole day on this a few days ago with no luck and now I try it again and it works! Sorry about that. Thanks for making me try it again 🙂

  • David Alvarez

    September 16, 2010 at 2:48 pm in reply to: animated video texture with alpha that cast shadows?

    in my tests, i used a still frame png. Could this be the reason that the light treated the plane with a texture as an alpha, as if it was invisible, and shined right through it?

  • David Alvarez

    September 16, 2010 at 2:46 pm in reply to: animated video texture with alpha that cast shadows?

    here are some screen caps to give you a better idea of my setup.

    The wireframe setup

    with out anything in the window frame

    using camera mapping

    using light texture

  • David Alvarez

    September 16, 2010 at 2:39 pm in reply to: animated video texture with alpha that cast shadows?

    what are you referring to? The camera map or the plane with the animated texture that has a light shinning through it?

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