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animated video texture with alpha that cast shadows?
I am trying to bring in an animated image. In this case, a silhouette of a person. I have created my model and set up an environment that mimics a light source coming through a window and hitting the focus area, which in this instance, is a logo. I would like to be able to insert an animation I made of a person walking back and forth and have it cast a shadow onto the scene. I have tried using the camera mapping feature to try and project the content from the angle of the main lightsource. This worked well as the camera mapping provided me with a source point to project my image but the image travels through my window shape where it should be blocked by the window shape’s surfaces. Also i can not seem to get my image to behave like a normal texture. It seems to hijack the texture of which ever surface it is being projected onto.
I also tried using a light source and texturing it with the same image, but this proved to be random at best and came no where close to the desired effect.
I tried creating a plane and putting my image onto the plane. As the image has an alpha, this worked well as it created a perfect image with negative and positive texture but alas when I set that up in front of my light with the hopes of it casting a shadow, it just appeared to the light source as a completely transparent surface and no shadows where cast.
I am sure there must be a way to do this but my experience with c4d is limited and I can not think of another way to approach this. If I was trying the last method listed above in aftereffects, I would simply be able to adjust the shadow transparency and it would create a shadow based on that setting but I can not seem to find an equivalent with c4d as the shape itself doesn’t honor the texture mapped onto it in regards to casting shadows.
I can provide a link with screen caps if that helps.



