Forum Replies Created
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rendering times worse for just that project or for every project ?
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did you make sure that Windows 7 update KB2670838 is not installed ? it conflicts with lots of hardware builds causing software to crash, specially games, encoders and multimedia editors.
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so it was a defective Hard Disk Drive ? mechanical failure leading to longer seeking/writing/reading times = longer rendering times, apart from that if you think SSD is awesome for Vegas try setting up a RAM Disk on top of that, copy your projects to the RAM Disk and watch how it halves rendering time : )
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I forgot to ask for a GPU-Z (freeware VGA monitoring tool) screenshot of the GPU usage during the rendering process, this will tell whether the new card is being used properly or not and I’ll try to help you from there. Theoretically your rendering times should be quite faster, but never slower, it could be a conflict in the memory upgrade, different RAM latencies maybe ?
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good advice Dave, but you know how developers are getting around this? creating keys in the registry so their useless apps run as services linked to svchost… making it hard for the average user to get rid of them, I don’t know why this obsession about pre-loading everything at boot time, really, if I want to use QuickTime or update my Adobe software I can do it manually, no need for the software to be loaded in my system RAM and checking every few minutes for updates and God knows what, irritating !
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not taking anything away from driver sweeper but that software was designed when Nvidia/AMD drivers were not mature enough… for years now we have drivers installation modules that clean the system, including registry keys, from the old drivers before updating while keeping user preferences and profiles (in modern Operating Systems such as Windows 7 SP1 – Windows 8)… funny thing that using driver sweeper could conflict with the proprietary “sweeper” of your GPU manufacturer. Just my two cents and maybe wrong opinion !
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David Alfredo
March 22, 2013 at 1:50 pm in reply to: whats a better software to replace New Blue 2.0Thanks for your comments Steve, well as long as the Quadro card at my workplace is supported I don’t have much to worry about… but it’s somewhat frustrating having cheaper cards at home with enough performance rating to accelerate both plugins’ effects and Sony Vegas encoding engine but they are not supported…
personally I’ve never experienced issues with NewBlue software but then again I’m used to work with other plugins (not necessarily better or worse, just different) but as I said I was quite pleased to watch one of my non-professional cards perform so fast and smooth in Titler Pro 2, diminishing returns perhaps but I could swear my modest Intel 3770K + 660 Ti build is as fast with Titler Pro 2 as the workstation at my workplace with their Xeons CPU’s and Quadro GPU… it’s a shame the software wouldn’t work good enough for you Steve since I find it quite versatile, I’ve seen better and worse of course but it gets the job done.
as for the NewBlue engineers paying a visit to Sony it was a tongue-in-cheek comment, I pretty much know the reason why the GTX 600 series is supported with such ease in NewBlue software is OpenGL, what NewBlue decided to use for GPU acceleration (as recent Adobe Photoshop CS versions, they use OpenGL instead of CUDA or OpencL), for the mass-market oriented Kepler cards it seems there’s no change in OpenGL support compared to the radical different CUDA architecture that broke backwards compatibility with existing software.
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David Alfredo
March 22, 2013 at 6:58 am in reply to: Top 5 budget video cards to use with Sony Vegas?Michael, take good care of that GTX 680… it seems you have the only consumer-oriented 600 series card in the world that Vegas Pro uses for rendering… pay a visit to Nvidia / Sony Creative forums and every 6XX owner, including the 680’s, is not capable of using CUDA accelerated rendering, only previewing. This or you have a custom-made Vegas Pro build ?
also, we’re derailing this thread a long way off… GTX 680 is nowhere a budget card for Vegas no matter if it works or not… my point regarding the top budget card with the best compatibility and performance in Vegas Pro 11-12 is the Nvidia GTX 570, the card is discontinued since the Kepler parts flooded the market but you can find it for cheap in ebay and related sites.
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[Wouter Slagter] “It’s not a pc issue. intel i7 3930, 32 GB ram, GTX680”
I’ve seen for myself the exact same issue you describe using a GTX-600 series GPU, try disabling Video Acceleration in preferences and, in case your third party plugins are GPU-enabled, check with the developers whether they support your 680. Some stuff in Vegas Pro 12 can make the render “halt” when using a GTX 6XX card, I’m positive once you disable video acceleration your problems will go away, you’re not getting quicker renders with the 680 anyway, only smoother preview.
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David Alfredo
March 22, 2013 at 12:03 am in reply to: Top 5 budget video cards to use with Sony Vegas?Stanislav,
Sony Vegas Pro 11 / 12 does NOT support The GTX 600 series yet, only preview is accelerated but the cards don’t get any use while rendering it doesn’t matter what output / format you’re aiming for. We don’t know whether an update will fix that or we will have to wait for Vegas Pro 13… I’m thinking of the later.
In my personal experience your best bet for Sony Vegas Pro 11 and 12 is a GTX 570 that you can find rather cheap in ebay. Vegas GPU acceleration was designed around CUDA first and OpenCL later, as of today CUDA cards (Nvidia) offer best performance in Vegas.