Version 11.0.4.2.
I seemed to have fixed the problem by rendering the comp in 60FPS, but I also cleared the caches, so I’m not sure which one directly fixed the issue. I’ve decided to render the videos in 60FPS now since Youtube supports it and I’ll also clear the caches each time before a render. The cause of this is still foggy to me.
Just so I can have a better overall understanding, what benefit does clearing the cache have in situations like this?