Forum Replies Created

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  • Dave Jackson

    September 13, 2018 at 8:46 pm in reply to: cinema 4d bake spline with a spline wrap

    nice.
    good luck with your project!

  • Dave Jackson

    September 13, 2018 at 7:13 pm in reply to: cinema 4d bake spline with a spline wrap

    hey.
    You can bake [export] a tracer into Allembic.
    It does a good job of retaining animation.

  • Dave Jackson

    December 6, 2016 at 11:08 am in reply to: Stroke width trouble.

    is the thicker one a brush stroke by any chance?
    Those respond differently to stroke width than the standard stroke.

  • Dave Jackson

    November 18, 2016 at 12:16 pm in reply to: GUI – ExtendScript

    I wrote a small tut about this, maybe it’ll help
    https://aesnippets.blogspot.co.za/p/httpbsides.html

  • Dave Jackson

    November 18, 2016 at 12:13 pm in reply to: Element 3D Texture Wrap

    If you’re using AE text as a custom layer and then extruding using Element, the UV will be stretched so you’ll get that weird texture wrap. If you want better control over your textures its better to make it in Cinema and bring the whole polygonal model into Element.

    Inside Cinema the standard UV projection should work fine, but if that doesn’t look right try box projection and refit the texture as you need. Then once you’re happy with the fit; right-click and ‘generate UV co-ordinates’ so that Element will fit it correctly. Then if you still want to animate the texture just replace the texture with the custom layer from there.

  • If you are moving straight into Cinema the tracker there works REALLY well. It might even be a better pipeline to build the 3D stuff there once the track is done and export cameras to AE instead.

  • Dave Jackson

    November 2, 2016 at 12:03 pm in reply to: constant stroke weight on…everything?

    shape layers right?
    This works for me:
    content("Stroke 1").strokeWidth/(thisComp.layer("Null 1").transform.scale[0])*100

    To implement:
    set an expression on the Stroke Width, then add a /
    then pick whip the x value of your parented null
    and finally add a *100

  • Dave Jackson

    November 1, 2016 at 10:18 am in reply to: Trapcode Form screen space particle size

    Doesn’t seem to be an option in Form but it is doable in Plexus, probably not a very helpful answer though.
    There is a check-box under the points-renderer for “points perspective aware”
    It should take a point cloud in a similar way to Form so not too much work to translate the work if you happen to have plexus.

  • Dave Jackson

    November 1, 2016 at 10:06 am in reply to: Scripting in After effects

    check Dan Ebberts’ post near the end of this thread, it may help you to target that selected shape
    https://forums.creativecow.net/thread/227/33181

  • Dave Jackson

    November 1, 2016 at 10:01 am in reply to: Keyframe Movement Problem

    Is that rubber hose?
    Maybe the rig for the left arm is upside-down, you could try re-rig – it looks like an expression/orientation issue more than a keyframe interpolation issue.

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