Davd Keator
Forum Replies Created
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Yes you are correct:
Shutter speed on standard film is around 72hz.
24p and a shutter speed of 1/24 looks like crap! I too loath shutter flicker…
Personally I like 24p and 1/96… That make me happy.
As you play with shutter speed you will notice the slower the shutter the more light is allowed in, so many people slow it down to help reduce grain in dark environments… Just watch out for fast moving object and especially fast pans / whips…
President: http://www.VertexMedia.com
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You have not given any specs on the video output of your game recorder…nor the render settings of the mp4…
On first glance I see a frame rate issue: perhaps: 30/24 or even a 30/29.970 That alone causes most blurriness issues…
Second would be compression ratio / bit rate…
Good luck.
President: http://www.VertexMedia.com
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No…
You don’t just want to drag the preview monitor to the size you like.
Or you can manually select the resolution of your monitor, but that will look terrible. LCD’s don’t like that.
Good luck.
President: http://www.VertexMedia.com
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Davd Keator
February 1, 2012 at 5:16 am in reply to: Sony Vegas 10 Slow rendering CPU / GPU rending testedHolly smokies! People are still dropping there change here!
After extensive testing with my ram drive vs a Standard 7200rpm drive were nill.
That was till I switched to the Red Camera.
I soon found that 25 Megs a second for a video clip was a bit rough with: transitions, sounds, images, and extra layers!
The main problem was a short 2 minute clip ‘segment for our TV show’ would be about 300 gigs (b-roll – errors – omissions etc.. )
We ended up going with a good areca raid card and 6 2TB drives in a raid 10.
With that setup there was no perceptible difference from a Ram drive and Our raid setup.
I find no reason a all for rendering to a ramdrive, out putting a continuous stream of any sort of compression Youtube-MP4, Blu-ray, DVD, even Cineform – mattered nothing at all. Bandwidth and IO’s are minimal.
Its all about the ability to feed the cpu all the data chunckies on the timeline…
Even with this high speed raif and RED footage, With all the Transitions and effects, I still can’t saturate my Core 7 2600K.
I Render 2 to 3 segments just to get 100% usage.
President: http://www.VertexMedia.com
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I up-resed to 4k only once years ago, to do some special affects when Sony Vegas first supported 4k. I up-resed Sony Ex-1 footage. Shockingly it does work, not great but it works better than Native. It is ashame that you are using the lossy codec of Pro-res HQ. I’m pretty sure Apple-X support native 4k and Cineform now. If you can use the Cineform codec, finish in that you can maintain the 4k all the way to the end, and you WILL be much happier for it.
President: http://www.VertexMedia.com
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Davd Keator
June 15, 2011 at 11:57 pm in reply to: Sony Vegas Pro 10 GPU ..What, where, when….No Way!The only one that I know of is when you select a sony AVC mp4 codec.
When you hit the custom button: at the bottom of the video tab:
Automatic (recommended
Render CPU only
Render GPU if availableThats it…
President: http://www.VertexMedia.com
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Once you get the spyder C Calibrator, you will see just how lousy standard digital monitors really are. Doesn’t mean you can’t use them, just that accuracy is not in their vocabulary.
If you are going through the trouble AJA and such is cool if you have a broacast monitor. Otherwise, close enough is close enough.
Personally I use a cheezy work station graphics card, Nvidia 600. That is hooked to HP’s true 1 billion colors. That way I know I’m getting the most accurate colors on my preview as possible.
But I have noticed, everyone has diferent looking displays, if it looks good at mine, looks good just about everywhere.
Broadcast safe color filter is good, a bit unnessesary. I have yet to see a digi cam exceede broadcast safe, but if you feel the need, run a scope see if you exceede 100%
President: http://www.VertexMedia.com
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Davd Keator
May 23, 2011 at 4:26 am in reply to: Sony Vegas 10 Slow rendering CPU / GPU rending testedAbout the bottle neck: I would just open up the task manager / performance tab and look at the memory usage as well… From there you can also launch the resource monitor. From there you can see everything your computer is doning. Check the Hard faults on memory. This tells you how often your memory errors and recalls to the hard drive for new info. You can also see how often or at all if you hit your swap file. That is the killer of all loads… Hard drive for swap kills rendering like crazy.
Since you are now in the world of GPU rendering as well. If you are using the Sony AVC and have GPU engaged & your video card is a crappy old 9800 or something, you are wasting resources by your processor cores waiting for the GPU…
Through my experiences: 2 gigs per core are needed for vegas, 6 cores means 12 gigs…
President: http://www.VertexMedia.com
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Yea, I found the same thing… downloaded anyway… saw that the date on the directX was just a month old… that fixed a few issues… but I agree 10d is not for me.
President: http://www.VertexMedia.com
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Figured it out… directx had an update that Microsoft chose not to install as regular updates…. fixed the problem…. now only if I could find my copy on 10c…
President: http://www.VertexMedia.com