Wow I did not know that, and I think you might’ve just saved me so much time!
The reason my render is so slow is because I have this complicated custom script that gets progressively heavier on the CPU the further you are in the timeline.
I have a feeling it’s also what makes the multi frame rendering fail.
I was wondering if there’s a way to just calculate the values ahead of time but I haven’t looked too it!
Anyway I’ve tried converting this expression to keyframes, it literally took an hour lol!
I’ve now turned multi frame rendering back on in hopes that the issue is gone.
I’ve tried rendering as a PNG sequence but the estimated render time just kept going up and was already reporting more than 6 hours.
Anyway so now I’m back to ProRes with multi frame rendering, hoping that it’ll turn out flawless!
I’ll update again when it’s done.
Thank you!